Nah, I'm in a country where it's nearly 13pm now xD
But last night I was here until 4am or something like that xD
About the ufo, the amazing thing is that the collisions were made before brawlbox incorpored the collision editor. I had to get the model in 3dmax and figure out some points in order to make the collisions work properly. And the program at that moment, the brawlwall, didn't allow you to make new planes/points, so I had to make every single point/plane/object by hex editing
That's why I used blocks without changing the size from the beginning. I needed to know exactly where the models were, because there was no previewer yet to see it. I've kept this since then, except for the monotoly building top, where I made some resizings in order to make the right roof bigger. But every collision still are made with mathematics, not by direct visualization
I could say it's an early beta because of the lack of more background buildings, some unfinished textures (in the museum) and the crane and helicopter lacks. But yeah, I managed to make a good enough advance to make the beta looking really good, and I'm proud of myself ^^U
I want to put together some pics I took during the development. I think it will be interesting to see how it was made in pics