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« Reply #1035 on: March 31, 2015, 03:11:49 PM » |
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For which version of Project M is this compatible?
I have 3.5.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #1036 on: March 31, 2015, 03:25:55 PM » |
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For which version of Project M is this compatible?
I have 3.5.
I think reading through the topic would show you that it's for 3.0.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #1037 on: March 31, 2015, 03:28:26 PM » |
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I think reading through the topic would show you that it's for 3.0.
And I think there are 70 pages right now, am I wrong?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #1038 on: March 31, 2015, 03:35:33 PM » |
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And I think there are 70 pages right now, am I wrong?
You are correct. And scrolling up on this very page, you'd see that I should warn you that we haven't updated the P:M version to 3.5 yet And that's why reading helps.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #1039 on: March 31, 2015, 04:08:24 PM » |
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Uhm. What's the difference between 3 and 3C?
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3DS Friend Code: 2895-6640-9302
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« Reply #1040 on: March 31, 2015, 04:16:21 PM » |
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Uhm. What's the difference between 3 and 3C?
If I may, 3C includes Smash 3-styled textures made by folks not on the Smash 3 team, along with official Smash 3 textures, whereas 3 includes the official textures only.
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« Last Edit: March 31, 2015, 04:18:27 PM by HypnotizeOverdrive »
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #1041 on: March 31, 2015, 04:53:03 PM » |
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I think the "C" stands for community or custom, being that while we're working on compatibility and other characters, they are compiling it in an unofficial package with additional stuff made by other users not on our team.
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« Reply #1042 on: March 31, 2015, 09:43:28 PM » |
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While I try to primarily only use official smash 3 textures in the Smash 3 build, I also added some recolors made by other users to replace recolors and whatnot added in 3.5 that currently have no replacement (For example: Roy's 3.5 recolor, Ike's Lord alt costumes replaced with community recolors)
Basically, Smash 3 primarily includes recolors, while Smash 3C includes the Smash 3-ified alts made primarily by the Smash 3C team.
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« Reply #1043 on: April 01, 2015, 08:31:58 AM » |
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I'd like to say that for once, a community project does excellent work. I even check their page before the official Smash 3 page most days.
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« Reply #1044 on: April 08, 2015, 10:48:16 PM » |
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Can I have pics of the renders w/o the gradient bg?
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« Reply #1045 on: April 10, 2015, 07:56:42 PM » |
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Can we have an ETA for when this will be completed?
Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?
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« Reply #1046 on: April 11, 2015, 12:08:58 PM » |
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Can I have pics of the renders w/o the gradient bg?
Not yet, we are updating the characters atm so the renders will probably change to accommodate this. Atleast, that is what I have understood. Can we have an ETA for when this will be completed?
Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?
Year 20XX. And no, we won't use these wiiU assests since its much more fun to make our own version of it. Besides, we can't force the wii to handle something its more powerful successor handles, the amounts of optimizations we have to make to them will make this project never ending. And remember, we modify our brawl models to look better... so its not quite a "brawl model" anymore. And besides, whats the fun in that? Just copy/pasting textures? nah, we don't need that since we can make our own from scratch!
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« Reply #1047 on: April 18, 2015, 07:10:51 AM » |
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u can upload classic sonic please?
We don't have it anymore, sorry!
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« Reply #1048 on: April 19, 2015, 06:02:48 AM » |
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I wouldn't say from scratch. More like, super editing. Regardless, I loved that fact that this project is still going on very strong. Both Samus' and the Dry Bowser renders seem...off to me. Not too sure why for Dry Bowser, but Samus looks more toy like than a suit. Still, clean work nonetheless. Keep it up guys!
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« Reply #1049 on: April 19, 2015, 07:56:05 PM » |
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Dry Bowser isn't ours. Samus was mainly just a side project, but I believe her render was made a long time ago, when we were in the process of experimenting with rendering styles between 3DS Max and Blender.
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