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« Reply #15 on: March 22, 2010, 10:54:00 AM » |
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How did you get him to keep his hair?
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« Reply #16 on: March 22, 2010, 12:29:17 PM » |
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OMG your Doc is WIN!!!!!!!!!!!!!!!But the head thingy needs to look moar real. Wow for someone thats new you are WIN! Also can you make Dixie's hair go down?
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« Reply #17 on: March 22, 2010, 11:38:54 PM » |
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Amazing! Good Work.
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« Reply #18 on: March 23, 2010, 08:55:20 AM » |
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Moar pics The pack will be uploaded soon including the original moveset from here http://www.smashboards.com/showthread.php?t=254522 and the changed idle animation so he will look better. i give credit to the maker of the PSA Oni K4ge and the maker of the textures but you should download the pack i made myself(edited) after i m uploading it As now, i m working on the hair thing to make him look better.
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« Reply #19 on: March 23, 2010, 08:57:09 AM » |
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OMG your Doc is WIN!!!!!!!!!!!!!!!But the head thingy needs to look moar real. Wow for someone thats new you are WIN! Also can you make Dixie's hair go down?
Thanks, I ll try
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« Last Edit: March 23, 2010, 09:12:55 AM by GameWatching »
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« Reply #20 on: March 24, 2010, 06:04:47 AM » |
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You can make suggestions i havn't much ideas right now and Funky progress is really slow
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« Reply #21 on: March 24, 2010, 07:05:16 PM » |
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Dr. Mariooooooooooooooooo. WIN
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« Reply #22 on: March 24, 2010, 07:19:37 PM » |
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How did you get him to keep his hair?
I'm willing to bet his "hair" was his cap. That's most likely why it looks a little odd close up.
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Check out my custom brstms (now in BrawlVault)
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« Reply #23 on: March 25, 2010, 12:03:13 AM » |
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Great Dr Mario, waiting for the Final Version to change my old one . Btw you as an idea you could you make a Vertex of the old: Lighting (Final Fantasy XIII) and Shanoa ( Castlevania), textures? Of course, if you like the idea... Cranky kong wouldnt be that bad eaithe
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« Reply #24 on: March 25, 2010, 02:40:22 AM » |
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i can take your request but it need time . Why ? Because i don't make textures and the FF and Castalvania series are not cartoon and the detail must be very correct. Anyway , i started Megaman and Drybones, and credit goes BigSharkZ and Magnus for the textures
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« Reply #25 on: March 25, 2010, 04:00:32 AM » |
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megaman is failure
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« Reply #26 on: March 25, 2010, 10:01:25 AM » |
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I really need some suggestions about which character to made.
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« Reply #27 on: March 25, 2010, 10:34:16 AM » |
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Well, considering you're so good at model hacking, maybe you could do a couple of characters from Phoenix Wright. You could try using Ike (there are No-Sword PSAs for him) as the base for Phoenix himself (the Lucas one is nice, but not really realistic) and maybe Franziska von Karma using Zero Suit Samus (which is simply perfect, because of the whip). I know there's a Edgeworth/Marth somewhere, you could maybe edit it and make it even better.
Anyway, great Doc, I'll put it in my game now.
(EDIT: oh, I see there's already a Franziska. Well, then we really need a new Phoenix XD)
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« Last Edit: March 25, 2010, 10:37:28 AM by laeryn »
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« Reply #28 on: March 25, 2010, 10:53:07 AM » |
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I put only the Doc in game, but his hair and hat were missing O_o. Is the partial size modifier code required? Well, considering you're so good at model hacking, maybe you could do a couple of characters from Phoenix Wright. You could try using Ike (there are No-Sword PSAs for him) as the base for Phoenix himself (the Lucas one is nice, but not really realistic) and maybe Franziska von Karma using Zero Suit Samus (which is simply perfect, because of the whip). I know there's a Edgeworth/Marth somewhere, you could maybe edit it and make it even better.
-Manfred von Karma on Ganon -Godot on Snake -Maybe Maya on Zelda? -Phoenix on Snake
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« Reply #29 on: March 25, 2010, 12:30:03 PM » |
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I am thinking about them but about Pheonix, i need textures that can go on ike and i will start him
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