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« Reply #3705 on: March 07, 2014, 03:49:16 PM » |
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Right. I am using the good ol' Brawl Disc haha. I tried the USB Loader GX and it still didn't work. Also, is there a Hooktype in that Launcher, I couldn't find it in the launcher/loader settings.
USB Loader does, but the Project M Launcher does not. I've never had issues loading the game through it, though. It is worth noting I have a config.dat for Gecko with the hooktype set on my SD Card.
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« Last Edit: March 07, 2014, 03:50:07 PM by ShinF »
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« Reply #3706 on: March 07, 2014, 03:52:10 PM » |
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I found it. However, it was already on AXNextFrame, or something like that. It still didn't load up the clone. Maybe I should change the IOS? By default, it's set to 249 for game and System IOS. Should I change that?
Btw, Thanks guys. I appreciate all the help I'm getting.
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« Reply #3707 on: March 07, 2014, 03:55:04 PM » |
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I found it. However, it was already on AXNextFrame, or something like that. It still didn't load up the clone. Maybe I should change the IOS? By default, it's set to 249 for game and System IOS. Should I change that?
Btw, Thanks guys. I appreciate all the help I'm getting.
Did you add the clone to the CSS using the Config Utility to add him to CSSRoster.dat?
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« Reply #3708 on: March 07, 2014, 04:06:20 PM » |
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Yes. I also just went in and opened the CSSRoster.dat in the Config Utility and saw FighterEx3F or something in the list. It was after Random, so I reversed the order, so now it was before Random in the list. I opened USB Loader GX and loaded the Disc with AXNextFrame, and Ocarina on. I went to the CSS in the game, no change.
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« Reply #3709 on: March 07, 2014, 04:22:50 PM » |
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Yes. I also just went in and opened the CSSRoster.dat in the Config Utility and saw FighterEx3F or something in the list. It was after Random, so I reversed the order, so now it was before Random in the list. I opened USB Loader GX and loaded the Disc with AXNextFrame, and Ocarina on. I went to the CSS in the game, no change.
Do any other mods show up properly in the game? Like, if you put a costume on Mario for instance, does it work? There are only two possibilities I can see here. Either BrawlEx is not loading, or the FPC isn't loading anything from the card because of the SDHC. This'll tell us which it is.
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« Last Edit: March 07, 2014, 04:24:12 PM by ShinF »
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« Reply #3710 on: March 07, 2014, 04:32:10 PM » |
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Wow, no it doesn't even load textures on characters, or anything. I put a Toon link texture on, and loaded it, but it didn't show in game. Maybe it's the code?
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« Reply #3711 on: March 07, 2014, 04:33:57 PM » |
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r u using dvd or iso if ur using iso ur iso is probably bad
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« Reply #3712 on: March 07, 2014, 04:34:42 PM » |
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Wow, no it doesn't even load textures on characters, or anything. I put a Toon link texture on, and loaded it, but it didn't show in game. Maybe it's the code?
Okay, that means that the game isn't loading anything from the SDHC card. It's not a BrawlEx issue, the game just isn't reading from the card because it doesn't recognize it. Try launching the game through the Project M Launcher, that's always let it work for me. r u using dvd or iso if ur using iso ur iso is probably bad
He said he's using the disc.
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« Last Edit: March 07, 2014, 04:36:12 PM by ShinF »
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« Reply #3713 on: March 07, 2014, 04:38:43 PM » |
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I did use Project M launcher before, and selected PLAY, and it gave me a black screen. Do I need something as well as the PM Launcher?
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« Reply #3714 on: March 07, 2014, 04:39:50 PM » |
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I did use Project M launcher before, and selected PLAY, and it gave me a black screen. Do I need something as well as the PM Launcher?
Hmmm, how long did you wait before you turned it off? Loading BrawlEx adds some extra loading time at the very beginning, usually about 10 to 20 seconds for me.
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« Reply #3715 on: March 07, 2014, 04:41:05 PM » |
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I waited a pretty long time. Roughly an hour or two, and nothing happened.
I'm assuming it froze or crash, which I don't understand the reason for..
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« Reply #3716 on: March 07, 2014, 04:47:52 PM » |
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I waited a pretty long time. Roughly an hour or two, and nothing happened.
Can't say I've ever experienced that. I have an idea. I'll just upload the root of my SD Card (minus the codes and private folders, since I'm sure you want to set that up yourself - you just need FPC and SDHC Extension) and you can try to use setup I've got. I don't know if it'll change anything, but it's worth a shot. It's got both Gecko and Project M Launchers in it, but use the Project M one. https://www.dropbox.com/sh/fguacvkufnxncka/i1JHTNbcDgOr if you want a pre-made build, Nebulon and I have ours in our signatures. (His has more characters, but mine has a cBliss effect). I'd try the setup above first, though.
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« Last Edit: March 07, 2014, 04:49:27 PM by ShinF »
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« Reply #3717 on: March 07, 2014, 04:54:20 PM » |
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ive had issues with usbloader not recognizing codes the only way to get it working is to have ur codes in txt format and convert em to gct using usbloader'sgx internal converter
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« Reply #3718 on: March 07, 2014, 05:01:38 PM » |
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I put your files in place of mine of the SD Card. I launched Project M Launcher, I selected PLAY, it fade to Black. Nothing afterwards..
ive had issues with usbloader not recognizing codes the only way to get it working is to have ur codes in txt format and convert em to gct using usbloader'sgx internal converter
Where would that be?
Also, would it help if I said, that I'm still on v3.2U?
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« Last Edit: March 07, 2014, 05:08:38 PM by Power Marshall »
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« Reply #3719 on: March 07, 2014, 05:13:18 PM » |
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I put your files in place of mine of the SD Card. I launched Project M Launcher, I selected PLAY, it fade to Black. Nothing afterwards.. Where would that be?
Also, would it help if I said, that I'm still on v3.2U?
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