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Author Topic: The Brawl Expansion Project  (Read 2827159 times)
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ASF1nk
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    « Reply #8025 on: April 17, 2015, 01:12:18 AM »


    Alright, taking PW's info I made a new common3.pac Tell me if it works for you Power Marshall.
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    Power Marshall
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    « Reply #8026 on: April 17, 2015, 04:05:41 AM »


    Alright, taking PW's info I made a new common3.pac Tell me if it works for you Power Marshall.
    It still won't work with any CSS modifying codes. If those codes are off, it doesn't crash. Sad
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    « Reply #8027 on: April 17, 2015, 03:44:07 PM »


    Crashing due to hovering over the icon implies an error in the CSP data. To confirm this, you could try changing the CSSSlot config file's cosmetic ID to someone that you know already works like Mario. If it still crashes, then it is likely there is something wrong with your core BrawlEx file setup.
    Alright. When I get the chance to (once again because busy), I'll try it.
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    We need more Godzilla mods in Smash in general.

    ASF1nk
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    « Reply #8028 on: April 21, 2015, 12:11:12 AM »


    It still won't work with any CSS modifying codes. If those codes are off, it doesn't crash. Sad

    Umm well I can't figure it out then...
    FixSize matches perfectly and so do each of the sections.
    Problem is modules now get loaded 20 bytes further in memory...

    All I can do for now is make the codes compatible with that common3.pac

    Code:
    CSS Fix [External CSPs] [Phantom Wings]:
    046A0C88 C2000000
    0469DC38 40820030
    0469DC60 2C030000
    04689EA8 60000000

    Custom CSS v2 [External CSPs] [spunit262]
    0668312C 00000030
    387E006C 3B600000
    3C808068 38840E00
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690358 48000068
    066900F8 00000008
    2c170028 41820168
    02680E00 0022FFFF
    06680E00 000000YY
    ZZZZZZZZ ZZZZZZZZ
    « Last Edit: April 21, 2015, 11:08:49 AM by ASF1nk » Logged

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    « Reply #8029 on: April 21, 2015, 06:52:25 AM »


    Okay, both codes "work." I say that because your CSS fix works perfectly, now with the Ex CSPs, your custom css code works... but it has weird effects. I.E. I set my CSS amount to 27, in smash, it gives me 20 mario icons and the rest are the icons I had set originally for my CSS, so it'd be like:
     20x Mario / luigi/ mario/ peach/ etc. Other than that, it works.
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    ASF1nk
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    « Reply #8030 on: April 21, 2015, 11:09:39 AM »


    Oops... should be fixed now.
    Code:
    CSS Fix [External CSPs] [Phantom Wings]:
    046A0C88 C2000000
    0469DC38 40820030
    0469DC60 2C030000
    04689EA8 60000000

    Custom CSS v2 [External CSPs] [spunit262]
    0668312C 00000030
    387E006C 3B600000
    3C808068 38840E00
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690358 48000068
    066900F8 00000008
    2c170028 41820168
    02680E00 0022FFFF
    06680E00 000000YY
    ZZZZZZZZ ZZZZZZZZ
    « Last Edit: April 21, 2015, 11:10:40 AM by ASF1nk » Logged

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    « Reply #8031 on: April 21, 2015, 12:36:29 PM »


    Thanks a bunch, ASF1nk. It works great, now! One more thing to anyone, not just you (you did enough lol). What are the codes to have independent pokemon now? I forgot. I know you put in 5C instead of 1C for Squirtle or something( so that he's independant), but is there other things needed? Because he still has pokemon trainer lol.
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    ASF1nk
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    « Reply #8032 on: April 21, 2015, 01:03:11 PM »


    Thanks a bunch, ASF1nk. It works great, now! One more thing to anyone, not just you (you did enough lol). What are the codes to have independent pokemon now? I forgot. I know you put in 5C instead of 1C for Squirtle or something( so that he's independant), but is there other things needed? Because he still has pokemon trainer lol.

    That would require even more codes.
    http://smashboards.com/threads/competitive-brawl-code-agenda.204677/page-81#post-6360644

    And if you still want external CSPs codes need to be fixed for compatibility.
    I need to figure out how to fix the module that way I don't need to mess with the codes.
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    « Reply #8033 on: April 21, 2015, 01:22:35 PM »


    R-right. Are you able to test it to make sure it works, or would you like a tester if you can't test it on your own?
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    « Reply #8034 on: April 22, 2015, 08:39:39 AM »


    I'm having trouble adding a clone to my BrawlEx (a problem I haven't ever faced till now actually).
    I'm trying to use the Fighter52 slot but upon selection of the clone (a clone of Lucas) the game hard crashes.

      - I replaced the module many times, this didn't fix the issue.
      - I tried replacing the files within the folder of the clone himself, nothing.
      - I tried replacing the core files of BrawlEx, still no fix.
      - The CSPs and such are not the problem, as they load up before I select the character anyway.

    Any ideas and assistance is appreciated.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #8035 on: April 22, 2015, 11:46:25 AM »


    I'm having trouble adding a clone to my BrawlEx (a problem I haven't ever faced till now actually).
    I'm trying to use the Fighter52 slot but upon selection of the clone (a clone of Lucas) the game hard crashes.

      - I replaced the module many times, this didn't fix the issue.
      - I tried replacing the files within the folder of the clone himself, nothing.
      - I tried replacing the core files of BrawlEx, still no fix.
      - The CSPs and such are not the problem, as they load up before I select the character anyway.

    Any ideas and assistance is appreciated.

    The module is probably not well configured.
    Check if it loads the correct slot.
    If not, change it (in this case, to 52)
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    « Reply #8036 on: April 22, 2015, 01:18:23 PM »


    I'm having trouble adding a clone to my BrawlEx (a problem I haven't ever faced till now actually).
    I'm trying to use the Fighter52 slot but upon selection of the clone (a clone of Lucas) the game hard crashes.

    It may be your GCT file itself .I made a brand new .gct file for the same reason

      - I replaced the module many times, this didn't fix the issue.
      - I tried replacing the files within the folder of the clone himself, nothing.
      - I tried replacing the core files of BrawlEx, still no fix.
      - The CSPs and such are not the problem, as they load up before I select the character anyway.

    Any ideas and assistance is appreciated.
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    « Reply #8037 on: April 22, 2015, 04:46:20 PM »


    -module talk-

    It's not the module. Every time I replaced the number the game will still crash.

    It may be your GCT file itself .I made a brand new .gct file for the same reason

    I don't think the codes interfere with clones whatsoever. Not certain on that though.

    Any more ideas?
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #8038 on: April 22, 2015, 09:11:03 PM »


    It's not the module. Every time I replaced the number the game will still crash.

    I don't think the codes interfere with clones whatsoever. Not certain on that though.

    Any more ideas?

    Show us what you did.
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    ASF1nk
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    « Reply #8039 on: April 23, 2015, 03:03:48 PM »


    R-right. Are you able to test it to make sure it works, or would you like a tester if you can't test it on your own?

    Okay well can you test this one, without the new codes I modified. Use your original codes.
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