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Author Topic: The Brawl Expansion Project  (Read 2827050 times)
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SonicBrawler
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    « Reply #90 on: January 01, 2014, 06:42:48 PM »


    yup. i have those too. yet it still wont work. i just get the random slot that freezes

    Post Merge: January 01, 2014, 06:58:58 PM
    geez. i was getting files mixed up by the sorting and naming. im all good
    « Last Edit: January 01, 2014, 06:58:58 PM by SonicBrawler » Logged

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    « Reply #91 on: January 01, 2014, 07:11:35 PM »


    Just a little bug to report. The css fix for giga and company V2 wont work with this, it will clone marth, but anyone else added will just be mario. it wont even crash. it just loads mario's files.

    I have also tested this with Brawl Minus, the only code needed to be changed is the File patch code and remove the giga and company css fix V2. replace that with the 3.5.1b that phantom wings made for this, then move all the stuff that was in minusery to the private/wii/app/rsbe/ directory and its golden.

    Though, i have no idea whether it will work with PM

    If anyone is getting silent crashes when you go back to the css screen or exit the css after picking a cloned character, its caused when BrawlEx cant find and load config files. you must use the File patch code that he included in the download, and you have to put all the test files in the Private/wii/app/rsbe/pf directory.

    File Patch Code v3.5.1b
      E0000000 80008000
      225664EC 00000000
      0401BFE0 4858BE20
      065A7E00 00000070
      38A00067 38810020
      3CE0805A 60E37C18
      4BE52531 38A0007F
      3883FFE8 38610020
      4BE52521 38A00068
      60E47C18 38610020
      9421FF80 BC410008
      38610088 4BA74DB9
      7C7C1B78 2C030000
      4082000C 38210080
      4800001C B8410008
      38210080 4BE524E5
      38610008 4BA742E1
      7C7C1B78 4BA741E8
      040223E0 48585BC0
      065A7FA0 00000028
      80010044 3C608001
      6063581C 7C001800
      4082000C 7FDDC850
      3BDEFFE0 93DB0008
      4BA7A424 00000000
      0401CD0C 4858B1F4
      065A7F00 00000038
      2C030000 4182000C
      4BA7DD51 4BA74E04
      80780008 2C030000
      41820014 8118000C
      7C634214 7C7B1850
      48000008 8078000C
      4BA74DE0 00000000
      043EE9D8 48000014
      043EEBD4 48000014
      043D8B9C 48000018
      043E9B4C 38600000
      043E9D38 38600000
      043D8C80 60000000
      80000000 80406920
      80000001 805A7C00
      8A001001 00000000
      045A7C10 2F525342
      045A7C14 452F7066
      80000001 805A7B00
      8A001001 00000000
      065A7B10 0000000F
      2F525342 452F7066
      2F736F75 6E642F00
      041C6CE0 483E0D20
      065A7A00 00000028
      9421FF80 BC410008
      3C60805A 60637B1F
      4BE52931 B8410008
      38210080 4BE52995
      4BC1F2C4 00000000
      065A7900 00000078
      9421FF80 7C0802A6
      9001000C BC810010
      9421FF00 7C872378
      54B2BA7E 7CD33378
      38800000 9081000C
      90810010 90610014
      90810018 3880FFFF
      9081001C 38610020
      90610008 7CE43B78
      38A00080 4BE529F5
      38610008 4BA752A1
      60000000 80210000
      B8810010 8001000C
      7C0803A6 80210000
      4E800020 00000000
      043E399C 481C3F04
      065A78A0 00000010
      80BC0020 7CA59214
      3A400000 4BE3C0F4
      043DBAEC 481CBDE4
      065A78D0 00000018
      800302A4 2C130000
      41820008 7E609B78
      3A600000 4BE3420C
      041CDF7C 483D9884
      065A7800 00000098
      818C0014 9421FF80
      BC410008 60000000
      60000000 60000000
      60000000 7C882378
      3C60804D 60630000
      3C80805A 60847B00
      7CC53378 38C04200
      80E40080 2C070000
      40820014 60000000
      480000B9 2C030000
      41820010 B8410008
      80210000 4BC26724
      70A501FF 3868FFFF
      3C80804C 6084FFFF
      7C842A14 38A04001
      38A5FFFF 8C040001
      9C030001 2C050000
      4082FFF0 B8410008
      80210000 4BC2670C
      141CCF90 483DA770
      065A7700 00000048
      9421FF80 BC410008
      7FE3FB78 3C80805A
      60847B00 38A00000
      38C04000 480001E5
      90640080 807F0008
      907A0014 907A005C
      907A0074 B8410008
      80210000 807F0000
      4BC25854 00000000
      E0000000 80008000

    Then you shouldn't get freezes.
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    « Reply #92 on: January 01, 2014, 07:14:07 PM »


    wall of text
    Then you shouldn't get freezes.

    Yeah, but I use Riivo and not a cloned character. D:
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    « Reply #93 on: January 01, 2014, 07:16:13 PM »



    Post Merge: January 01, 2014, 06:58:58 PM
    geez. i was getting files mixed up by the sorting and naming. im all good
    nice to know it works

    for seperate sfx
    a perfect workaround would be to make a code that when a character of 3f+ is chosen, the rootname of the sfx is changed, making the game load the sfx from a differently named sfx folder
    the only issue i see is that the code will have to be deactivated when choosing a character below 3f
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    « Reply #94 on: January 01, 2014, 07:29:37 PM »


    I got another bug report.

    Using an Article on a Cloned character crashes the game. Ex: Link's Bow, Lucario's Aura Sphere, etc.
    « Last Edit: January 01, 2014, 07:31:53 PM by KingOfTheHillJigglypuff » Logged

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    « Reply #95 on: January 01, 2014, 08:10:01 PM »


    yea, articles seem to be crashing for me too
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    « Reply #96 on: January 01, 2014, 08:11:33 PM »


    I've updated the OP with a more comprehensive startup guide on how everything works. Hopefully that will alleviate some of the confusion so far.


    Another GFX question...

    Can we use a Clone character's ID for GFX, so there won't be conflicts?

    Also, what could we do for SFX?

    I have a bug report as well.

    Sometimes after leaving Training Mode, the controller goes unresponsive. With the exception of the Gamecube C Stick, no other controller part will respond, so you'll have to exit the game with the Wiimote and go to Home to start again.

    Can anyone else confirm the bug with the Gamecube controller? I never actually tested BrawlEx with anything besides a WiiRemote...

    GFX are stored in graphics banks similar to sound banks. The issue lies in the fact that a single moveset file has the effect bank reference coded into the moveset data. So even if you changed which bank the effects are loaded into, the moveset itself will still try to load the effects from the old bank.



    I got an issue too. I tested that CSS code just for kicks, and when I try to leave the results screen after a match, the game silent freezes before going back to the CSS.

    Sometimes if you mess up the CSS configuration, you will get a crash when returning from the match. This is most commonly due to having either a None(28) icon in your CSS or a Random(29) icon that is not the very last icon.



    Just a little bug to report. The css fix for giga and company V2 wont work with this, it will clone marth, but anyone else added will just be mario. it wont even crash. it just loads mario's files.

    I have also tested this with Brawl Minus, the only code needed to be changed is the File patch code and remove the giga and company css fix V2. replace that with the 3.5.1b that phantom wings made for this, then move all the stuff that was in minusery to the private/wii/app/rsbe/ directory and its golden.

    Though, i have no idea whether it will work with PM


    The GigaBowser and Alloys fix code messes with the character ids before and after the match starts, so it is expected that it would cause BrawlEx to work strangely with the ExSlots. It's good to know that BrawlEx is mostly compatible with Brawl Minus though.

    From what I understand of ProjectM, it modifies quite a bit of sora_melee which is also modified by BrawlEx, so at the very least, there's going to be some code merging required if they are going to be used together. I briefly discussed the topic with Dantarion, but I don't know enough about ProjectM to build a compatible sora_melee module.

    yea, articles seem to be crashing for me too

    I'll look into it then. I tested the new ft_lucas ExModule in an ExSlot and it worked just fine despite him having tons of articles. Make sure you're configuring the BX module properly with the correct id.
    « Last Edit: January 01, 2014, 08:13:33 PM by PhantomWings » Logged

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    « Reply #97 on: January 01, 2014, 08:16:16 PM »


    The CSS works fine itself, which is weird. D:
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    « Reply #98 on: January 01, 2014, 08:43:55 PM »


    Make sure you're configuring the BX module properly with the correct id.

    well, i went back and triple checked my work. the match starts fine, i can do just about anything (with lucario) except as soon as i press nuetral b for aura sphere, the game crashes.

    I may be able to get some more information, considering im using dolphin to test it.

    i'll have to try lucas to see if this is something to do with BX or my setup..
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    « Reply #99 on: January 01, 2014, 08:53:18 PM »


    If I where to make a GanonEx. All I have to do is press new via the Config Utility, rename FighterEx to GanonEx, and just save him from there?.. If so, I mayy need help when I have to put a new CSS in this case. (All I got was "Fighter00.dat" from clicking save that's a good sign right?...)
    « Last Edit: January 01, 2014, 08:54:26 PM by Batman » Logged

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    « Reply #100 on: January 01, 2014, 09:08:23 PM »


    This is the dolphin Log before crash, when pulling out an aurasphere

    02:42:498 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Non-recoverable Exception 2
    02:42:498 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ------------------------- Context 0x804dd558 -------------------------
    02:42:499 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r0   = 0x805a2c50 (   -2141574064)  r16  = 0x00000004 (             4)
    02:42:499 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r1   = 0x805b3d30 (   -2141504208)  r17  = 0x9156d980 (   -1856579200)
    02:42:499 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r2   = 0x805a9320 (   -2141547744)  r18  = 0x915713a0 (   -1856564320)
    02:42:500 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r3   = 0x00000008 (             8)  r19  = 0x915a3f8c (   -1856356468)
    02:42:500 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r4   = 0x804dd558 (   -2142382760)  r20  = 0x805b3eb0 (   -2141503824)
    02:42:500 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r5   = 0x801d6d30 (   -2145555152)  r21  = 0x812795e0 (   -2128112160)
    02:42:500 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r6   = 0x805b3eb8 (   -2141503816)  r22  = 0x805b3eb8 (   -2141503816)
    02:42:500 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r7   = 0x9180564c (   -1853860276)  r23  = 0x9156c220 (   -1856585184)
    02:42:501 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r8   = 0x003fe07f (       4186239)  r24  = 0xf0000000 (    -268435456)
    02:42:501 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r9   = 0x00000001 (             1)  r25  = 0x9156c220 (   -1856585184)
    02:42:501 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r10  = 0xf0000000 (    -268435456)  r26  = 0x9156d980 (   -1856579200)
    02:42:501 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r11  = 0x805b3d10 (   -2141504240)  r27  = 0x9156c220 (   -1856585184)
    02:42:502 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r12  = 0x80713c48 (   -2140062648)  r28  = 0x8127bce8 (   -2128102168)
    02:42:502 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r13  = 0x805a4420 (   -2141567968)  r29  = 0x00000000 (             0)
    02:42:502 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r14  = 0x9156c4e0 (   -1856584480)  r30  = 0x805b3dd4 (   -2141504044)
    02:42:503 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: r15  = 0x0000011e (           286)  r31  = 0x8127bb10 (   -2128102640)
    02:42:503 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: LR   = 0x80195af0                   CR   = 0x42000048
    02:42:503 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: SRR0 = 0x801d6d30                   SRR1 = 0x00001030
    02:42:503 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:503 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: GQRs----------
    02:42:504 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: gqr0 = 0x00000000     gqr4 = 0x00060006
    02:42:504 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: gqr1 = 0x00000000     gqr5 = 0x00070007
    02:42:504 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: gqr2 = 0x00040004     gqr6 = 0x05070507
    02:42:504 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: gqr3 = 0x00050005     gqr7 = 0x08070807
    02:42:504 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:505 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:505 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: FPRs----------
    02:42:505 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr0    = 0     fr1    = 0
    02:42:505 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr2    = 0     fr3    = 0
    02:42:505 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr4    = 64     fr5    = 0
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr6    = 0     fr7    = 0
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr8    = 1     fr9    = 1
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr10    = 0     fr11    = 0
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr12    = 0     fr13    = 1
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr14    = 0     fr15    = 0
    02:42:506 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr16    = 0     fr17    = 0
    02:42:507 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr18    = 0     fr19    = 0
    02:42:507 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr20    = 0     fr21    = 0
    02:42:507 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr22    = 0     fr23    = 0
    02:42:507 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr24    = 0     fr25    = 0
    02:42:507 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr26    = 0     fr27    = 1
    02:42:508 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr28    = -1     fr29    = 2
    02:42:508 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: fr30    = 1     fr31    = 1
    02:42:508 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:508 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:508 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: PSFs----------
    02:42:509 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps0    = 0x0     ps1    = 0x0
    02:42:509 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps2    = 0x0     ps3    = 0x0
    02:42:509 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps4    = 0xffffffff     ps5    = 0x0
    02:42:509 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps6    = 0x0     ps7    = 0x0
    02:42:510 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps8    = 0x0     ps9    = 0x0
    02:42:510 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps10    = 0x0     ps11    = 0x0
    02:42:510 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps12    = 0x0     ps13    = 0x0
    02:42:510 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps14    = 0x0     ps15    = 0x0
    02:42:510 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps16    = 0x0     ps17    = 0x0
    02:42:511 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps18    = 0x0     ps19    = 0x0
    02:42:511 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps20    = 0x0     ps21    = 0x0
    02:42:511 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps22    = 0x0     ps23    = 0x0
    02:42:511 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps24    = 0x0     ps25    = 0x0
    02:42:511 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps26    = 0x0     ps27    = 0x0
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps28    = 0xffffffff     ps29    = 0x2
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ps30    = 0x0     ps31    = 0x0
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Address:      Back Chain    LR Save
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3d30:   0x805b3d40    0x00000000
    02:42:512 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3d40:   0x805b3d60    0x00000000
    02:42:513 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3d60:   0x805b3d90    0x80713bb4
    02:42:513 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3d90:   0x805b3da0    0x8071a99c
    02:42:513 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3da0:   0x805b3e80    0x80046e88
    02:42:513 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3e80:   0x805b3ef0    0x800473cc
    02:42:514 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3ef0:   0x805b3f20    0x807145b4
    02:42:514 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3f20:   0x805b3f80    0x80715648
    02:42:514 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3f80:   0x805b3fa0    0x8077702c
    02:42:514 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b3fa0:   0x805b4070    0x80aaa78c
    02:42:515 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4070:   0x805b4080    0x808e4c4c
    02:42:515 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4080:   0x805b40c0    0x8077fd9c
    02:42:515 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b40c0:   0x805b40e0    0x8077f98c
    02:42:515 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b40e0:   0x805b41c0    0x80aa97ec
    02:42:515 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b41c0:   0x805b4200    0x80aa5bfc
    02:42:516 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4200:   0x805b4250    0x810942c0
    02:42:516 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:516 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: DSISR = 0x40000000                   DAR  = 0x3f80007c
    02:42:517 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: TB = 0x005f60f96056fdcf
    02:42:517 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:517 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Instruction at 0x801d6d30 (read from SRR0) attempted to access invalid address 0x3f80007c (read from DAR)
    02:42:517 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    02:42:518 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Last interrupt (18): SRR0 = 0x8002e664  TB = 0x005f60f96056b27a

    « Last Edit: January 01, 2014, 09:10:52 PM by sammi-husky » Logged

    shadowXtreme
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    « Reply #101 on: January 01, 2014, 09:27:35 PM »


    Can ExBrawl Files Load directly from the iso?
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    « Reply #102 on: January 01, 2014, 09:28:04 PM »


    Can someone help me put this in Brawl Minus Max?

    I am trying to make a clone of Marth like his example and it freezes on the CSS...

    Also how do I use the custom one?Like if I want more than one character?
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    « Reply #103 on: January 01, 2014, 09:40:10 PM »


    i tested lucas, all of his stuff works fine. But lucario still does not



    Can someone help me put this in Brawl Minus Max?

    I am trying to make a clone of Marth like his example and it freezes on the CSS...

    Also how do I use the custom one? Like if I want more than one character?

    Jade, its a somewhat complicated if your not particularly savy with these things, it might be better to wait for a video tutorial if the tutorial in the OP doesn't help :/

    If your using MAX, then you will have to edit the GCT codes to disable 'Giga and Comapany CSS fix V2'.
    you will also have to swap out the file Patch code, for the one that is included in one of the readme files in the download for BrawlEx.

    once you swap out the File patch code, you gotta move everythin on the sd card from Minusery, back to Private/wii/app/rsbe/
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    « Reply #104 on: January 01, 2014, 09:56:21 PM »


    I've identified the freezing bug for articles. Right now it's just a matter of finding the right way of fixing it. It doesn't seem to affect all articles, just some of them. It just so happens that Lucas, and Ike's articles are not affected by it at all. In any case, I'll probably release an update for the BrawlEx engine soon.
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