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Author Topic: The Brawl Expansion Project  (Read 2827406 times)
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ShadowSnake
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    « Reply #1515 on: January 22, 2014, 11:30:21 PM »


    Oopsie, it seems the game will only go to 99 slots :p oh well.

    @mrUnusual
    Basically its a prototype of a code I'm making that allows you to expand the roster.
    It's as easy as making a 51'st slot, hovering over Mario (for now) and hitting R-trigger. This will change Mario's slot to the 51'st ID, then cycles through ID's 52 - 99 (63 in hex). In the final version I'll make it over a different slot :p and work with all controllers if I can

    EDIT: well it seems I've done goofed and forgot to implement something. Lemme know if u shield during match and it freezes.... Im srs here stupid me..


    Yeah the shield does freeze, also i'm not sure if it's the code or me messing up on setting the clone/cosmetics up, but my newly added 52nd slot crashes when i try to load him on the CSS. I added all the files, did all the cosmetic slot hexing, added all the cosmetics/indexes/frames with correct names and yet he crashes on the CSS.
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    « Reply #1516 on: January 22, 2014, 11:53:31 PM »


    I've been having a bit of a problem myself, I had downloaded Asl1nk's already prepared clones and I wanted to do some replacing, so I replaced Zero with Young Link, and the Deadpool model included in the pack with a different one's model and moveset but whenever I try to battle with the new deadpool the game silent freezes on me at the stage selection screen I've got the files named to the right name and I have the right cheat codes only plus the alt soundbank loader and remove time limit from mastepieces but it still won't work can anyone explain why it won't work?
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    shock44
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    « Reply #1517 on: January 23, 2014, 12:17:52 AM »


    Hey guys, I need some help. I see that you are already in trying to figure out something new. But I was working on testing out switching the soundbanks of characters to bosses and I can't seem to get the soundbank modifier code to work:

    Code:
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 000000YY
    E0000000 80008000

    Does it not work with BrawlEx? Because no matter what I try to do, even trying to switch something as simple as Mario's soundbank for Ike's does not work. All it does is just have them have their regular soundbanks and that's it. Does this have to do with changing the hooktype in Gecko OS?
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    Lillith
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    « Reply #1518 on: January 23, 2014, 12:26:42 AM »


    You have to change the soundbank in the Fighter Config.
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    shock44
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    « Reply #1519 on: January 23, 2014, 12:27:20 AM »


    You have to change the soundbank in the Fighter Config.
    OH that makes sense. Thank you.

    Edit: Okay I just tried changing Fighter3F.dat's (which is Roy's) soundbank from 13 to 13E and now Roy freezes when I try to load him in a stage. Anybody know why? 13E is supposed to be Duon's soundbank btw.

    Edit 2: I just tried changing Roy's soundbank to Sonic's as a test and now Roy has no sound effects except for common ones.
    « Last Edit: January 23, 2014, 12:56:23 AM by shock44 » Logged

    Carnage
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    « Reply #1520 on: January 23, 2014, 02:11:44 AM »


    OH that makes sense. Thank you.

    Edit: Okay I just tried changing Fighter3F.dat's (which is Roy's) soundbank from 13 to 13E and now Roy freezes when I try to load him in a stage. Anybody know why? 13E is supposed to be Duon's soundbank btw.

    Edit 2: I just tried changing Roy's soundbank to Sonic's as a test and now Roy has no sound effects except for common ones.
    of course if your making roy use sonic soundbank roy sound ids on the fitroy.pac will never call sonic sounds they are aimed to marth sound ids.
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    ShinF
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    « Reply #1521 on: January 23, 2014, 02:14:49 AM »


    OH that makes sense. Thank you.

    Edit: Okay I just tried changing Fighter3F.dat's (which is Roy's) soundbank from 13 to 13E and now Roy freezes when I try to load him in a stage. Anybody know why? 13E is supposed to be Duon's soundbank btw.

    Edit 2: I just tried changing Roy's soundbank to Sonic's as a test and now Roy has no sound effects except for common ones.

    I already uploaded a PM Roy with sound effects over Duon. Just use these files, and he'll work fine.

    https://www.dropbox.com/s/16g3fp5gs8ztnlj/Roy%20with%20Sounds.zip
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    robintjuh
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    « Reply #1522 on: January 23, 2014, 07:44:13 AM »


    when i try brawlex characters and click on brawl the game freeze and i got a  beep what am i doing wrong
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    pikazz
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    « Reply #1523 on: January 23, 2014, 07:59:26 AM »


    hmmm, something is not right! I tested Ice climbers stuff on ice climbers slot himself so it did work pretty well!

    but I removed it from the SD card and now, the character I had on ID 3F (and 40 but not on CSS) got the random icon and freezes over the slot o-o but I havent touch them! everything is there on SD card!
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    Stupid Tinypic :C

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    « Reply #1524 on: January 23, 2014, 11:47:00 AM »


    I fixed a buttload of bugs in my code. It won't freeze when using the reset button (l-trigger) then selecting a new character.
    @shadowsnake
     That's more then likely what was causing the freezes for your next clone
    And I also fixed the freezes when shielding during game. The code will now only activate if your on a CSS screen.

    I'll post it a little later Tongue I'm not at my computer
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    shock44
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    « Reply #1525 on: January 23, 2014, 11:54:27 AM »



    I don't know why, but i keep freezing before the css. :/
    Did you make sure to download the updated BrawlEx v1.1.2.0 and replace the bx_fighter.rel file in the module folder with the new one from the updated version? I had to do that to get it to work.

    I already uploaded a PM Roy with sound effects over Duon. Just use these files, and he'll work fine.

    https://www.dropbox.com/s/16g3fp5gs8ztnlj/Roy%20with%20Sounds.zip

    Thanks, I forgot you posted this a few pages ago.
    « Last Edit: January 23, 2014, 03:30:55 PM by shock44 » Logged

    Zongalito
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    « Reply #1526 on: January 23, 2014, 03:44:01 PM »


    with 100 characters on the roster you mean the original + 100? or the originals + extras = 100
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    Ultraxwing
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    « Reply #1527 on: January 23, 2014, 04:03:14 PM »


    with 100 characters on the roster you mean the original + 100? or the originals + extras = 100
    Including the originals.
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    Mariohuge
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    « Reply #1528 on: January 23, 2014, 04:50:01 PM »


    So, after taking a look at his rel, I'm guessing you can't have clones of Kirby?
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    Sammi Husky
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    « Reply #1529 on: January 23, 2014, 05:19:25 PM »


    Well for anyone that want's to try this, here it is. it's Been updated to get rid of the bugs that were mentioned before, its BASICALLY fully functioning other then the fact that the input window is so quick that you have to press R-Trigger pretty quickly or it will go through the clones real fast.

    the last things i wanna fix is that L-tigger will scroll back, rather then reset it back to original. then make a different button reset instead. as well as make 4 ex slots instead of 1, so that each player can select an extra clone. AANNDDD make it so the engine only changes 1 slot, instead of all 4, based on which slot is selected.

    anyways, enjoy:


    Code:
    Experimental BX Expansion
     235d857c 000000A9
     66000011 00000000
     E0000000 80008000
     205ba484 00000020
     215d7650 00000000
     055d7650 00000053
     045ba484 00000000
     E0000000 80008000
     205ba484 00000020
     275D7650 00000064
     82200002 015d7650
     86000002 00000001
     84200002 015d7650
     045ba484 00000000
     E0000000 80008000
     205ba484 00000040
     055d7650 00000000
     045ba484 00000000
     E0000000 80008000
    « Last Edit: January 23, 2014, 05:22:42 PM by sammi-huskyEX » Logged

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