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Author Topic: The Brawl Expansion Project  (Read 2848063 times)
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Tryst
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    « Reply #2130 on: February 06, 2014, 07:08:31 PM »


    I'm Nebulon and I fixed some things in my pack. I'll upload it and PM you with a link personally.

    Post Merge: February 06, 2014, 06:39:29 PM
    And anyone else who wants it really, to avoid putting it here. I think I'm just gonna put it as my signature to make it easier on everyone. That way I don't have to put it here or make a new thread just for it...

    Thank so much! Cheesy I  am sure it will be awesome!
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    Shadz
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    « Reply #2131 on: February 06, 2014, 07:12:26 PM »


    Quick question, can't find the answer for it anywhere, so I'm asking it here, I apologize if this isn't the place but, does this work on dolphin? if so what do I need to get this to work for it?
    I'm willing to test out if no one has tried it yet.
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    « Reply #2132 on: February 06, 2014, 07:14:52 PM »


    Yeah, it does work, here's a tutorial on getting P:M to work for dolphin, but, you can apply the same thing for this as well.
    <a href="http://www.youtube.com/watch?v=SP03UBBcqvw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SP03UBBcqvw</a>
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #2133 on: February 06, 2014, 08:06:07 PM »


    Thanks!
    Alright, I just had a thought,  mewtwo2000 showed us another way to load CBliss on an iso using some Iso tool, for us people who don't use the virtual SD card thing, it basically modded the iso to have Cbliss in it as long as the codes were active in Gecko I was just wondering could the clone engine work the same way? Is it possible to mod the Iso to have the clone engine built in as long as the codes are active?
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    « Reply #2134 on: February 06, 2014, 08:26:41 PM »


    You can use my video tutorial in the OP of this forum. The one for brawl minus covers setting up dolphin
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    Doq
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    « Reply #2135 on: February 06, 2014, 08:34:54 PM »


    Don't forget to use the revision of BrawlEx designed for disc loading if you don't plan on using the virtual SD.
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    HaloFanODST
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    « Reply #2136 on: February 06, 2014, 08:37:33 PM »


    And anyone else who wants it really, to avoid putting it here. I think I'm just gonna put it as my signature to make it easier on everyone. That way I don't have to put it here or make a new thread just for it...

    Just one question about the ReadMe. Why do some clones have errors?
    Like: Why can't we have a Sephiroth vs. Marth or Goku vs. Pit?
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    « Reply #2137 on: February 06, 2014, 08:42:14 PM »


    Excellent, thank you guys so much this helps me alot! I'll see what I can muster, I'll come back here if I run into any more difficulties or questions.
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    ShinF
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    « Reply #2138 on: February 06, 2014, 08:42:49 PM »


    Just one question about the ReadMe. Why do some clones have errors?
    Like: Why can't we have a Sephiroth vs. Marth or Goku vs. Pit?

    Unless you go through the tedious process of fixing the graphics, a character will often have shared, conflicting graphics with their clones. You can have those matches, but their graphics won't work properly. Only the character loaded first will have them right, the others will use that character's.
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    « Reply #2139 on: February 06, 2014, 08:46:10 PM »


    Unless you go through the tedious process of fixing the graphics, a character will often have shared, conflicting graphics with their clones. You can have those matches, but their graphics won't work properly. Only the character loaded first will have them right, the others will use that character's.

    This^.

    Also i do plan on tediously fixing the errors. I'm just hoping that this common 3 method works. I'm waiting for Sammi to reveal what his idea was because i'm still not understanding openSA 2 yet.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #2140 on: February 06, 2014, 08:54:20 PM »


    This^.

    Also i do plan on tediously fixing the errors. I'm just hoping that this common 3 method works. I'm waiting for Sammi to reveal what his idea was because i'm still not understanding openSA 2 yet.

    Oh, ok. But no freezes?
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    « Reply #2141 on: February 06, 2014, 08:56:13 PM »


    This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?
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    Nebulon
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    « Reply #2142 on: February 06, 2014, 09:10:03 PM »


    This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?

    We can set then up in any order we want Smiley

    Post Merge: February 06, 2014, 09:11:18 PM
    Oh, ok. But no freezes?

    Nope. Smiley
    « Last Edit: February 06, 2014, 09:11:18 PM by Nebulon » Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #2143 on: February 06, 2014, 09:11:31 PM »


    This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?
    The screen will add slots on its own, but it only has room for a total of 50. That's 14 possible characters that can be added until we find a work-around.
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    « Reply #2144 on: February 06, 2014, 09:24:37 PM »


    We can set then up in any order we want Smiley

    Post Merge: February 06, 2014, 09:11:18 PM
    Nope. Smiley

    Ok. Thanks.
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    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

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