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Author Topic: The Brawl Expansion Project  (Read 2848185 times)
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Sammi Husky
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    « Reply #2850 on: February 19, 2014, 04:47:07 PM »


    you should watch one of the my video tutorials in the OP if your new to the Clone Engine Tongue the game Loads the brawlEx files through a custom Module PW made. called bx_fighters.rel

    The bx_fighter.rel is loaded into the game through common2.pac. You have to also set the costumes in the fighter configs, as well as CSSSlotConfig.dat. Unless your using Shinf's pack
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    « Reply #2851 on: February 19, 2014, 05:19:12 PM »


    you should watch one of the my video tutorials in the OP if your new to the Clone Engine Tongue the game Loads the brawlEx files through a custom Module PW made. called bx_fighters.rel

    The bx_fighter.rel is loaded into the game through common2.pac. You have to also set the costumes in the fighter configs, as well as CSSSlotConfig.dat. Unless your using Shinf's pack

    Such basic stuff should be written down in the OP (and also linked to the necessary files)...
    I believe this info was all avaliable in the OP at first but now is gone? Tongue
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    « Reply #2852 on: February 19, 2014, 05:31:32 PM »


    Such basic stuff should be written down in the OP (and also linked to the necessary files)...
    I believe this info was all avaliable in the OP at first but now is gone? Tongue


    the files are all in the download for BrawlEx? inside core files. Shocked The costume related info was never in the OP though
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    Tiberious
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    « Reply #2853 on: February 19, 2014, 05:46:44 PM »


    If you use an  image to load brawl ex, that is, If you replace common2 original file with brawlEX common2, you will get a huge black screen, this is because the way that brawlEx is injected, i mean by common2.

     A new way to inject brawlEx stuff is needed in order to allow a succesful brawlEX image,  and I am personally waiting for that, because right now, Dants Alternate Stage Loader is not compatible with BrawlEx,  being the  previous fact also because of the way BrawlEx injects in common2

    In summary of all the things I wrote before, BrawlEX can only be loaded through SD right now..

    Well this is a bonus, In the past I had troubles with black screen issues using brawlEx, even using AXNextFrame option, but then I updated UsbloaderGX to the last, and I updated all my CIOS to the last ones, and that problem dissapeared,.

    Well, the problem I'm having is that I keep crashing at the Now Loading screen (just past the strap), and I figured it's due to how it's not finding the right file on the SD card in time.

    My thinking was if I replaced common2 (as common2_en), that it would read the file off the 'disc' instead of the SD card if it couldn't find it in time.
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    « Reply #2854 on: February 19, 2014, 06:29:03 PM »


    the files are all in the download for BrawlEx? inside core files. Shocked The costume related info was never in the OP though

    Guess I was wrong. My bad.

    But well, I have just finished watching the video. Turns out it's simple enough, but I haven't managed to get it to work. Tongue

    After the game is turned on, it stays blacked out, as it is supposed to be for ten seconds or so, but in the end it never leaves that screen. I don't know if it's a file that is missing or the hooktype (that I don't know how to change in USBLoaderGX). I'm guessing there are other things that could be influencing it, but I have no clue.
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    « Reply #2855 on: February 19, 2014, 06:33:10 PM »


    By the looks of it, you can't change the hook type in USB Loader GX.
    Configurable USB Loader can. Each game can load a different hook.
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    secretchaos1
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    « Reply #2856 on: February 19, 2014, 06:46:17 PM »


    By the looks of it, you can't change the hook type in USB Loader GX.
    Configurable USB Loader can. Each game can load a different hook.
    I can confirm the hooktype can be changed in usbloaderGx, it's under the load options with everything else, it's my personal loader of choice.
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    « Reply #2857 on: February 19, 2014, 06:47:55 PM »


    I just did a quick Google search. Glad you could prove me wrong Tongue
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    « Reply #2858 on: February 19, 2014, 07:10:00 PM »


    Well this is odd, I finished a match and the game had a silent freeze before the results screen (I'm guessing I was missing files), anyways now anytime I try to load the game it freezes at a black screen right after the loading screen and before the opening video plays :s any ideas on what happened?
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    « Reply #2859 on: February 19, 2014, 07:16:33 PM »


    I think it's save file corruption, same thing happened to me before.
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    « Reply #2860 on: February 19, 2014, 08:32:08 PM »


    Yeah, I think they don't update the newest version of usbloadergx on their main page either. I remember frequently getting it from a page on their google code site where people would address glitches and errors and stuff. Mind you I haven't updated in a long time since the version I'm on has worked flawlessly for everything I've needed, so I don't know if that's changed since or what.
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    « Reply #2861 on: February 20, 2014, 05:28:10 AM »


    if it freezes on the strap menu try turning off your wii and try again, it shouldn't freeze again, thats what I did
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    « Reply #2862 on: February 20, 2014, 07:31:31 AM »


    I think it's save file corruption, same thing happened to me before.
    yeah it was corrupted, thanks!
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    « Reply #2863 on: February 20, 2014, 01:33:08 PM »




    An interesting little tidbit I wanted to share. The Subspace CSS seems to be modified a little, with Snake and Sonic being pushed up above the top row, the top row itself being cut off, and three BrawlEx slots being shoved in there. When I tried them, all three slots were Cloud (CSS ID #43). Nothing froze hen I beat the level with him, though. Has anyone made a Custom Subspace CSS code in case we want to use the clones in a little co-op action?
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    « Reply #2864 on: February 20, 2014, 01:35:26 PM »


    i think the clone engine was never meant to be used on non-brawl mode...
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