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Author Topic: The Brawl Expansion Project  (Read 2848280 times)
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ShinF
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    « Reply #4485 on: March 24, 2014, 11:54:01 PM »


    You can't change the SFX IDs of Smashes, Final Smashes and Death sounds in PSA.
    I was asking how to change those.

    You have to edit them manually in a hex editor. You can typically find out where the values are located by using OpenSA to find them.
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    « Reply #4486 on: March 25, 2014, 12:31:57 AM »


    You have to edit them manually in a hex editor. You can typically find out where the values are located by using OpenSA to find them.
    Seems complicated can you post a tutorial.
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    « Reply #4487 on: March 25, 2014, 01:33:56 AM »


    Tabuu can find those values as well.
    http://forums.kc-mm.com/index.php?topic=27769.0
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    « Reply #4488 on: March 25, 2014, 01:25:54 PM »


    Question: Is there anyway to bypass the 50 icons limit for the CSS?
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    ShinF
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    « Reply #4489 on: March 25, 2014, 01:35:35 PM »


    Question: Is there anyway to bypass the 50 icons limit for the CSS?

    The CSS Expansion does that.
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    Nebulon
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    « Reply #4490 on: March 25, 2014, 01:39:30 PM »


    Question: Is there anyway to bypass the 50 icons limit for the CSS?


    It's already happened. 100 is the limit and additional IDs 3F theough 63 (with the exception of 58) are the open slots. That means you'll have about 72 counting random on your css. This is if you don't have the Pokes or Sheik.
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    pinipigbomb
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    « Reply #4491 on: March 25, 2014, 02:33:47 PM »




    It's already happened. 100 is the limit and additional IDs 3F theough 63 (with the exception of 58) are the open slots. That means you'll have about 72 counting random on your css. This is if you don't have the Pokes or Sheik.

    Pokes? :/
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    ShinF
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    « Reply #4492 on: March 25, 2014, 02:35:28 PM »


    Pokes? :/

    The Pokemon.
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    HaloFanODST
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    « Reply #4493 on: March 25, 2014, 03:33:10 PM »


    Tabuu can find those values as well.
    http://forums.kc-mm.com/index.php?topic=27769.0


    We need a better tutorial for this.
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    « Reply #4494 on: March 25, 2014, 05:25:41 PM »


    how do i get Thany's roy to work?
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31424
    i think the problem is that it's decloned and maybe not "over marth", so i can't find out how to do the module Tongue ...i tried to use brawlex marth's module and put in his ID and everything, but it doesn't look like it's working as of now Tongue
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    « Reply #4495 on: March 25, 2014, 05:28:19 PM »


    thanny roy is a marth hack so it uses a marth brawlex rel since you could always port roy with a normal marth rel, you just need to use a brawlex rel and not the rels in the package
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    « Reply #4496 on: March 25, 2014, 05:54:12 PM »


    Ok, I just want to quickly get this out of the way. Mewtwo's Neutral special doesn't work. He does the animation but no sphere. Also, when landing quickly, he forms a T-Pose position. How do I fix this?

    This is Project M's Mewtwo moveset and animation. Do I need the models too? I don't have any Item-based pac files, maybe I need those?

    Thanks.
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    ShinF
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    « Reply #4497 on: March 25, 2014, 06:02:41 PM »


    Ok, I just want to quickly get this out of the way. Mewtwo's Neutral special doesn't work. He does the animation but no sphere. Also, when landing quickly, he forms a T-Pose position. How do I fix this?

    This is Project M's Mewtwo moveset and animation. Do I need the models too? I don't have any Item-based pac files, maybe I need those?

    Thanks.

    It's the PSA, Project M works differently. There are some fixed Project M Mewtwos floating around the thread somewhere. You could probably just grab the Mewtwo from Nebulon's build.
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    « Reply #4498 on: March 25, 2014, 06:17:18 PM »


    So this question might be sort of... backwards, but does anyone know if PW started working on a way to open up more slots? Or is that just something people think he's doing?

    A lot of people are acting like he is, even I am, but come to think of it I don't even remember actually reading this.
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    « Reply #4499 on: March 25, 2014, 06:20:51 PM »


    So this question might be sort of... backwards, but does anyone know if PW started working on a way to open up more slots? Or is that just something people think he's doing?

    A lot of people are acting like he is, even I am, but come to think of it I don't even remember actually reading this.
    I doubt it was actually stated, but because PW made the capacity for 100 slots, why wouldn't there be an intent to be able to reach that amount?
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