Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 313 314 315 [316] 317 318 319 ... 590
Author Topic: The Brawl Expansion Project  (Read 2847284 times)
0 Members and 12 Guests are viewing this topic.
ShinF
Supreme Kitten
********
Offline Offline

Posts: 591


  • Awards Tutorial Writer Pin Collector Hot Topic Featured

  • View Profile Awards
    « Reply #4725 on: April 03, 2014, 04:47:02 PM »


    anybody wants this with brawl EX?

    http://youtu.be/-8RtQwEBlVA

    Think it could work with CSS Expansion? 'Cause that would be pretty boss.
    Logged


    Want cBliss on your BrawlEx Build? Check out this tutorial!

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #4726 on: April 03, 2014, 05:02:49 PM »


    That would be awesome! Planning on porting it?
    Think it could work with CSS Expansion? 'Cause that would be pretty boss.
    1.yes
    2.definetly

    Logged


    HaloFanODST
    Holy Kitten
    *
    Offline Offline

    Posts: 1812

  • Awards Hey! Listen! Good Citizen Heart Container

  • View Profile Awards
    « Reply #4727 on: April 03, 2014, 05:15:05 PM »


    1.yes
    2.definetly



    Will it have the Independant Pokemon?
    I hope it doesn't.
    Logged

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #4728 on: April 03, 2014, 05:22:42 PM »


    Will it have the Independant Pokemon?
    I hope it doesn't.
    probably not
    im not a fan of independent pokes
    and if someone wants em
    all they have to do is edit the cssslot configs for the pokemon
    Logged


    HaloFanODST
    Holy Kitten
    *
    Offline Offline

    Posts: 1812

  • Awards Hey! Listen! Good Citizen Heart Container

  • View Profile Awards
    « Reply #4729 on: April 03, 2014, 05:31:44 PM »


    I most learn how to make my own menu's.
    That one gave me the idea, now I want to make a Halo based one.
    Not SUPER exactly the same, but... you get the idea.
    Logged

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #4730 on: April 03, 2014, 05:44:37 PM »


    So... I was at work in a daze and I was thinking about the clone engine and what not and something obvious hit me: Has anyone tried to replace the boss slots? Like say Rayquaza was Fighter 3D, CSSSlot 3C, Slot 3D, and Cosmetic 3B, wouldn't I just have to put say, the Link files I wanted in place of those with the proper IDs following them, and then put whatever number is in the Rayquaza module into the Link module?

    I'm not using the most amazing language, but I figured why not try it? If anyone else has tried it or knows why that wouldn't work please tell me before I do it lol.

    Post Merge: April 03, 2014, 05:46:10 PM
    And by number in the Link module, I meant the ID that you would normally put inside of the first box.

    Post Merge: April 03, 2014, 06:56:06 PM
    So... I was at work in a daze and I was thinking about the clone engine and what not and something obvious hit me: Has anyone tried to replace the boss slots? Like say Rayquaza was Fighter 3D, CSSSlot 3C, Slot 3D, and Cosmetic 3B, wouldn't I just have to put say, the Link files I wanted in place of those with the proper IDs following them, and then put whatever number is in the Rayquaza module into the Link module?

    I'm not using the most amazing language, but I figured why not try it? If anyone else has tried it or knows why that wouldn't work please tell me before I do it lol.

    Post Merge: April 03, 2014, 05:46:10 PM
    And by number in the Link module, I meant the ID that you would normally put inside of the first box.

    Any theories as to what I'd do about Cosmetic section for Bosses? For Rayquaza the IDS are CSS 34, Fighter 2E, Slot 2E... but if I were to put Link in it would need a cosmetic... so... :/ hole in my idea.
    « Last Edit: April 03, 2014, 06:56:06 PM by Nebulon » Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    frostymm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Like I ever know what I'm doing.

  • Awards Starstormer Dedicated Hacker Constructive

  • View Profile Awards
    « Reply #4731 on: April 04, 2014, 12:21:33 AM »


    anybody wants this with brawl EX?

    God yes, I miss using that CSS so much
    Logged

    My BrawlEx Cosmetic template for people who are lazy!
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
    Supports up to 35 BrawlEx characters currently.

    Xero874
    Mega Kitten
    *****
    Offline Offline

    Posts: 126



    View Profile Awards
    « Reply #4732 on: April 04, 2014, 06:21:53 PM »


    My BrawlEx still isn't working :|
    Only using FPC and the SDHC code, using Nebulon's pack.
    Nothing loads, not even custom texures.
    Anything I'm doing wrong? D:
    (I'm using CFG USBLoader, yes the hooktype is AXNextframe, and I had BrawlEx working with the SDHC and on CFG Loader but randomly, it has stopped working! D:)
    Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #4733 on: April 04, 2014, 07:40:25 PM »


    I already made my Terra Tower / Aqua Blue CSS compatible with BrawlEx.

    The icons layout was slightly changed in order for it to accept a little more characters... So far I only tested it with 42 characters (including random) but should be perfectly fine up to 45.

    Is anyone interested in it? Or would rather wait until I make sure it works fine with 100?
    Logged

    ㅤlㅤ

    ㅤlㅤ


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #4734 on: April 05, 2014, 03:01:22 AM »


    My BrawlEx still isn't working :|
    Only using FPC and the SDHC code, using Nebulon's pack.
    Nothing loads, not even custom texures.
    Anything I'm doing wrong? D:
    (I'm using CFG USBLoader, yes the hooktype is AXNextframe, and I had BrawlEx working with the SDHC and on CFG Loader but randomly, it has stopped working! D:)
    do you have the gameconfig.txt on the root of the SD card?
    Logged


    Xero874
    Mega Kitten
    *****
    Offline Offline

    Posts: 126



    View Profile Awards
    « Reply #4735 on: April 05, 2014, 08:10:54 AM »


    do you have the gameconfig.txt on the root of the SD card?
    Yes, I'm using Nebulon's pack. It comes with a gameconfig.txt
    Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #4736 on: April 05, 2014, 08:39:26 AM »


    Are you using SDHC expansion? Is your card above 2 gig in max capacity?
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Xero874
    Mega Kitten
    *****
    Offline Offline

    Posts: 126



    View Profile Awards
    « Reply #4737 on: April 05, 2014, 08:47:41 AM »


    Are you using SDHC expansion? Is your card above 2 gig in max capacity?
    My SDHC is 4GB, only using FPC and the SDHC Expansion. I had BrawlEx Working a couple weeks ago, now it just doesn't work :I
    Also, I know the codes are being loaded because I had Infinite Camera working, it just seems as if FPC isn't working.
    Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #4738 on: April 05, 2014, 09:45:34 AM »


    My SDHC is 4GB, only using FPC and the SDHC Expansion. I had BrawlEx Working a couple weeks ago, now it just doesn't work :I
    Also, I know the codes are being loaded because I had Infinite Camera working, it just seems as if FPC isn't working.
    are you using the brawlex filepatch code in the readme? and why dont you use nebulon gct and andd the sdhc code to it?
    Logged


    Xero874
    Mega Kitten
    *****
    Offline Offline

    Posts: 126



    View Profile Awards
    « Reply #4739 on: April 05, 2014, 09:50:10 AM »


    are you using the brawlex filepatch code in the readme? and why dont you use nebulon gct and andd the sdhc code to it?
    How to you add codes to a current GCT? o.O
    Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Pages:  1 ... 313 314 315 [316] 317 318 319 ... 590
    Print
    Jump to: