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Author Topic: The Brawl Expansion Project  (Read 2491676 times)
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Nebulon
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    « Reply #6375 on: June 13, 2014, 07:41:39 PM »


    You can play 4 players but player 4 must be random all time.

    Gotcha:

    -4 player battles freeze. This can be avoided if the 4th player selects "random".
    -Break the Targets freezes in both Stadium an Classic mode.
    -Clones do not load Final Smash files. In most cases, if the clone uses something from the original's FS then the GFX simply don't load. IF the clone only uses things in it's .pac then it's fine. Sonic clones all freeze.
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    secretchaos1
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    « Reply #6376 on: June 13, 2014, 07:42:38 PM »


    So far... how many glitches does BrawlEx v2 have?

    And which?

    Also CSS Expansion V2 has massive lag when using lot's of alt costumes.

    On the topic of SD vs SDHC I upgraded to a 4gb SDHC when my 2gb SD I've been using since the start of brawl modding began to die. I've got an 8gb too in reserve, I actually bought the 8gb and swapped it with my 3DS card since I figured the space would go to better use there, but really I can't see my space limitations needing such vast amounts unless an expansion for bgm slots comes along to go with the stage expansion.
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    KingImpris
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    « Reply #6377 on: June 13, 2014, 07:44:24 PM »


    Gotcha:

    -4 player battles freeze. This can be avoided if the 4th player selects "random".
    -Break the Targets freezes in both Stadium an Classic mode.
    -Clones do not load Final Smash files. In most cases, if the clone uses something from the original's FS then the GFX simply don't load. IF the clone only uses things in it's .pac then it's fine. Sonic clones all freeze.
    Oh one more thing Some ganon clones freeze.
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    Nebulon
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    « Reply #6378 on: June 13, 2014, 07:46:21 PM »


    Oh one more thing Some ganon clones freeze.

    ?? During FS or... just at random? There isn't a certain move or something?
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    KingImpris
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    « Reply #6379 on: June 13, 2014, 07:48:00 PM »


    ?? During FS or... just at random? There isn't a certain move or something?
    During FS Like if they have Ganon's Normal final smash it will freeze Roy also froze for me :/.
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    Nebulon
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    « Reply #6380 on: June 13, 2014, 07:49:54 PM »


    Hmm... Well Sonic freezes so that makes sense since they both "transform" so to speak. Which Roy? My Roy has a combo of sorts and loads the Fire Emblem Life bar that decreases... which might count?
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    KingImpris
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    « Reply #6381 on: June 13, 2014, 07:52:20 PM »


    Hmm... Well Sonic freezes so that makes sense since they both "transform" so to speak. Which Roy? My Roy has a combo of sorts and loads the Fire Emblem Life bar that decreases... which might count?
    Yeah that's why i keep All items off Im using Offical Project M 3.02 Roy.
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    ShadowSnake
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    « Reply #6382 on: June 14, 2014, 11:38:17 AM »


    Do you guys think if we just use the old version's fighter configs that all the freezes can be avoided? (still using the bx module and core files so we can get to 100 characters)
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    Pikezer1337
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    « Reply #6383 on: June 14, 2014, 11:57:25 AM »


    Do you guys think if we just use the old version's fighter configs that all the freezes can be avoided? (still using the bx module and core files so we can get to 100 characters)
    Ill try it out but I'm not so sure if it will.
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    HaloFanODST
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    « Reply #6384 on: June 14, 2014, 12:11:26 PM »


    Well, v2 is unstable. And there are the reasons.

    Until PW updates it, we are unable to use it properly and forced to keep using v1.
    At least the modules work.
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    Nebulon
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    « Reply #6385 on: June 14, 2014, 12:40:12 PM »


    Do you guys think if we just use the old version's fighter configs that all the freezes can be avoided? (still using the bx module and core files so we can get to 100 characters)

    I'm using the older fighter configs. Doesn't stop the freezes :/

    PW mentioned that he hadn't tested it via console, so these types of things are expected. Also did he ever followup with you about the stage code?
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    superluigi220
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    « Reply #6386 on: June 14, 2014, 01:31:43 PM »


    use the old bx fighter rel it should stop the crashing for final smashes
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    Nebulon
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    « Reply #6387 on: June 14, 2014, 02:26:41 PM »


    use the old bx fighter rel it should stop the crashing for final smashes

    Right, but then we can't have IDs 64 to 7F.

    I reverted myself for the time being.
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    Kylanna
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    « Reply #6388 on: June 14, 2014, 02:57:16 PM »


    Hi there, i just registered to ask this question, excuse my bad english its not my first language, so anyway does that work with pal? because i downloaded nebulons pack, put it in the root of my SD then started gecko, and press the launch game button, it takes like 10-15 seconds then brawl launches and nothing changed, could it be because of pal? Best Regards
    « Last Edit: June 14, 2014, 03:13:56 PM by Kylanna » Logged

    superluigi220
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    « Reply #6389 on: June 14, 2014, 03:18:35 PM »


    what is the actual character limit of brawl not to the clone engine, is there more slots after 3F-7F?
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