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chaoswolf
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« on: January 05, 2014, 12:37:26 AM »


I downloaded Jrush64's Nero over Bowser mod and when I tried it out, the boneset was still in Bowser's shape.  Any help?
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chaoswolf
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« Reply #1 on: January 27, 2014, 09:56:00 PM »


I think the problem is that the IC constants are still in Bowser's shape.  Can someone help me put Ike's IC constants in?
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    « Reply #2 on: January 29, 2014, 12:27:01 PM »


    Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together.
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    chaoswolf
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    « Reply #3 on: January 29, 2014, 08:52:54 PM »


    Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together.

    I don't know how to successfully extract pictures from brawl.  It isn't a .rel.  It is this:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Nero*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-*-Bowser&TypeAlt=Character&characterListing=Bowser
    I'm not sure if this helps...
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    « Reply #4 on: February 01, 2014, 11:17:36 AM »


    I didn't DL it but I'm guessing it's animations are stretched?
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    « Reply #5 on: February 01, 2014, 03:08:15 PM »


    I didn't DL it but I'm guessing it's animations are stretched?
    It's less the animations, more that its the Nero model stretched to Bowser's boneset, while using most of Bowser's animations.
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    « Reply #6 on: February 01, 2014, 09:38:46 PM »


    After downloading I think your issue is in the file FitKoopaMotion.
    The file itself is fine, it's name.
    FitKoopaMotion = Not readable
    FitKoopaMotionEtc = Readable
    Change the name and it should be fine.
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    « Reply #7 on: February 01, 2014, 10:14:36 PM »


    dude, its koopa, the fitkoopamotion.pac is correct because it goes under that common pac I dont remember its name
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    « Reply #8 on: February 02, 2014, 05:16:16 PM »


    I hate to say it but... your wrong. Since it's the motion file it has to be named EXACTLY as the vanilla motion file.
    i.e FitKoopaMotionEtc.pac
    Download some moveset hacks and you'll see that all of them include the Etc.
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    « Reply #9 on: February 02, 2014, 05:22:07 PM »


    Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac

    And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac
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    « Reply #10 on: February 02, 2014, 09:11:24 PM »


    Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac

    And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac
    Yes, I am using Riivolution.  How do I put in the common4.pac and where?
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    « Reply #11 on: February 02, 2014, 09:51:41 PM »


    you put the Koopa files in the common4.pac and the common4.pac goes on the system folder and system goes on the pf folder
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    « Reply #12 on: February 03, 2014, 12:46:31 AM »


    Can you help me set up the common4?  Apparently I don't know how to do it right...
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    « Reply #13 on: February 03, 2014, 08:13:44 AM »


    And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac
    Well that's strange, because for me it doesn't work without the etc. Undecided I'm not saying you're wrong, because two against clearly shows that I'm in the wrong. Sad
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