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Author Topic: SDHC Extension 1.1[Reinsertion support]  (Read 83758 times)
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Bero
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    « Reply #60 on: February 16, 2014, 10:54:25 PM »


    If there aren't any bugs, I will update OP.
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    SuperrSonic
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    « Reply #61 on: February 17, 2014, 11:34:41 AM »


    Regarding what I said earlier the actual code works, I believe the Custom Sound Engine is the problem, which simply doesn't work with SDHC unless I use Riivolution.
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    Bero
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    « Reply #62 on: February 17, 2014, 11:40:44 AM »


    I said you must have used Project M Loader.
    In your post, you said you couldn't get this work with Gecko.
    There is no mention of Project M Loader in your post so please try it first.
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    « Reply #63 on: February 18, 2014, 09:23:32 AM »


    What exactly do you mean 'reinsertion'?

    Do you mean 'I can take it out, put it back in, and it wil work ' or

    'I can take it out, change stuff, put it back in, and it will work'
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    Bero
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    « Reply #64 on: February 18, 2014, 09:28:43 AM »


    @drogoth
    Both of what you said work.
    Neither of what you said didn't work on version 1.0.
    « Last Edit: February 18, 2014, 09:30:05 AM by Bero » Logged

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    « Reply #65 on: February 18, 2014, 03:37:10 PM »


    Awesome, thanks.

    Will be sure to add it to my SD card when I get around to it.
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    « Reply #66 on: February 18, 2014, 04:19:20 PM »


    is there thp support and brsar starman support
    hammer music support
    golden hammer music support?
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    Segtendo
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    « Reply #67 on: February 18, 2014, 04:26:16 PM »


    Erm...
    This is just a code to allow SDHC cards bigger than 2GB to be used...
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    Bero
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    « Reply #68 on: February 18, 2014, 06:14:52 PM »


    @Diddy Kong
    See what Segtendo said.
    By the way why do you want THP support?
    Is it important for you to bother to watch movies in the game instead of on PC?
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    « Reply #69 on: February 18, 2014, 06:23:10 PM »


    @Diddy Kong
    See what Segtendo said.
    By the way why do you want THP support?
    Is it important for you to bother to watch movies in the game instead of on PC?
    a few points i wanted to make with that pose:

    THPs for the intro music unless theres a code to redirect it to a brstm

    gecko SDHC support for people who dont like riivo,  we still cannot change the BGM like the big gay dance, DK's bongos, the starman, the hammer, and the golden hammer (because there is NO sawnd for this group, and it is not an RWAV entry
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    « Reply #70 on: February 18, 2014, 08:18:23 PM »


    OK, I get your purpose.
    The reason why talented hackers like PW and Dantarion, IE and so on haven't made a code which enables it seems that it looks minute for them.
    I'm afraid to say but I am not interested in making such a code either.
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    « Reply #71 on: February 18, 2014, 08:47:42 PM »


    OK, I get your purpose.
    The reason why talented hackers like PW and Dantarion, IE and so on haven't made a code which enables it seems that it looks minute for them.
    I'm afraid to say but I am not interested in making such a code either.
    ok then , will we ever see hacking the songs that appear to be just SEQs ever?

    when that becomes possible, it will never have gecko support because you cannot make a sawnd file for SEQ entries
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    « Reply #72 on: March 08, 2014, 08:51:01 AM »


    Does this code work on a v3.2U Wii? Or do I need to update my Wii to 4.0 or something for this to allow Brawl to read SDHC? I'm getting some people telling me that I might have to update after all. Thanks.
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    Bero
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    « Reply #73 on: March 08, 2014, 09:06:57 AM »


    Yes you need to update to 4.2 or something to have ios58 installed.
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    Mewtwo2000
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    « Reply #74 on: March 08, 2014, 09:58:17 AM »


    One option is using a program like 'pimp my wii' to install the needed ios or a cios, no need to update the wii menu.
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