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Author Topic: Help with Elemental Effects [Solved]  (Read 2181 times)
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Iconking
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« on: February 16, 2014, 09:41:29 AM »


I'm trying to make different elemental versions of Lucario, but everytime I change anything in with SmashAttacks the Game freezes once I choose him in the character selection screen. Is there anything special I need to change/add before changing the flag of the subroutine?
« Last Edit: February 17, 2014, 10:58:53 AM by Iconking » Logged

ABloodyCanadian
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    « Reply #1 on: February 16, 2014, 10:57:03 AM »


    Offensive Collisions are found in the SubActions. BrawlBox makes changing Flags easier, but it's unstable, so what I would do, is open up BrawlBox, change the flags there, and copy and paste the value into PSA.
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    Iconking
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    « Reply #2 on: February 16, 2014, 11:45:40 AM »


    Thanks, that worked. Just have to figure out how to restrict it to certain skins now.
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    « Reply #3 on: February 16, 2014, 12:10:13 PM »


    Not possible. One PSA will work for All Character Skins of that Character.

    One thing you can do is use BrawlEX wich adds new Character Slots.
    « Last Edit: February 16, 2014, 12:11:05 PM by A Bloody Canadian » Logged


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    « Reply #4 on: February 16, 2014, 12:26:39 PM »


    Well, the guy who made the Elemental-Mewtwo did it.
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    « Reply #5 on: February 16, 2014, 02:04:47 PM »


    Not possible. One PSA will work for All Character Skins of that Character.

    One thing you can do is use BrawlEX wich adds new Character Slots.

    no its possible. one slto psas. that what KingJigglyPuff and I do for PM. make unoffical one slot psas
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    « Reply #6 on: February 16, 2014, 02:53:09 PM »


    Thanks, that worked. Just have to figure out how to restrict it to certain skins now.
    You would need to use an If Compare statement.

    Something like:


    If Compare: LA-Basic[54] = 1*
            Offensive Collision (specific to that costume)
    Else
            Offensive Collision (normal)
    End If

    *The number "1" being whichever costume slot you want the different collision on.


    If you have Project: M 3.0 or later, you can look at Mario's forward smash in PSA to get an idea of how costume-specific hitboxes work.
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