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Author Topic: Fire Emblem's Lucina PSA - WELCOMING AID!  (Read 163519 times)
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Nao-chan
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    « Reply #390 on: June 19, 2014, 03:52:47 AM »


    Yeah I forgot to mention that you need to separate them. Whoops. But just copy/paste the GFX's from the grounded one and adjust the timers and you're good.
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    « Reply #391 on: June 19, 2014, 04:22:03 PM »


    Lucina's shadow is currently still Marth's (yes, it took me this long to notice). As I've never really messed around with shadows before, is this something difficult to fix?
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    « Reply #392 on: June 19, 2014, 04:50:00 PM »


    Not to sound rude, but does it matter? How often are you looking at the characters shadow? Especially during a match. Also that's a modeling thing. not a PSA thing. We didn't make the Models, SJS and Albafika did.
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    « Reply #393 on: June 19, 2014, 05:02:37 PM »


    Not to sound rude, but does it matter? How often are you looking at the characters shadow? Especially during a match. Also that's a modeling thing. not a PSA thing. We didn't make the Models, SJS and Albafika did.
    It matters for sake of completion.
    ...
    Yep.
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    « Reply #394 on: June 19, 2014, 05:45:27 PM »


    Then blame the modelers.

    But don't really, they did too good a job on her to complain. Honestly, it's really not that big a deal.
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    « Reply #395 on: June 19, 2014, 05:49:34 PM »


    I just like complaining is all.
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    « Reply #396 on: June 19, 2014, 06:00:02 PM »


    I know you do. But not more than procrastinating! Awesome Face
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    « Reply #397 on: June 19, 2014, 06:14:22 PM »


    Shushhhhhhh.
    No one needs to know that D:
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    « Reply #398 on: June 19, 2014, 06:21:00 PM »


    I'm pretty sure a lot on here already do. You'll be fine.
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    « Reply #399 on: June 19, 2014, 06:23:57 PM »


    Speaking of Lucina's model, the eyes are kinda messed up. Like, they're obviously stick-ons on the outside. Normally it's not noticeable in-game, but it can be seen during victory poses.
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    « Reply #400 on: June 19, 2014, 06:31:55 PM »


    Again, that's up to SJS and Alba to fix if they are willing. Or any other modeler who wants to tackle giving her new eyes, or fixing these ones.
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    « Reply #401 on: June 20, 2014, 02:46:59 AM »


    Whew, finally found some time to post on here. All right, anyway so about those Grab to Wait transitions... I think those should be fairly fixable! Maybe just a bit tedious because whenever I tried dealing with those, it seemed to me that it was always a problem due to it blowing up the overall Motion File's size by a good amount of KBs.

    That said, any balancing suggestions for Lucina, please feel free to shoot them out on here! Any feedback is useful for improvement's sake (so long as it's not something like "Ehh..." or "Bleh.." or something that isn't really feedback, lol).

    Also, I think I may have asked this already, but is there a way to give Lucina a Wall Jump without using a code (like the one I have now)? The Project M team members did it for Ike somehow, so it has to be possible I'd think.
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    « Reply #402 on: June 20, 2014, 04:17:29 AM »


    I made that big list a few pages back of some things I'd like to see changed (mostly fixing animations transitions), but as far as balancing goes I'd really like to see the aerial side special/down special be able to grab ledge.

    Lucina's vertical recovery may be far above average, but her horizontal recovery could be improved. Oh, and less end-lag on down tilt.
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    « Reply #403 on: June 20, 2014, 08:46:50 AM »


    You know what I did to vBrawl Lucina's first jab? (set the KB angle down 5 degrees, turned the base knockback up slightly, and turned the knockback growth down slightly.) That needs to be an official thing, but the knockback angle needs to be down at least another 5 degrees.
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    « Reply #404 on: June 20, 2014, 08:57:53 AM »


    Also, I think I may have asked this already, but is there a way to give Lucina a Wall Jump without using a code (like the one I have now)? The Project M team members did it for Ike somehow, so it has to be possible I'd think.

    And I've answered it before: yes
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