Let the Swap Begin! (under constructions!)

Started by pikazz, February 25, 2014, 05:34:31 PM

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February 25, 2014, 05:34:31 PM Last Edit: December 05, 2020, 02:58:21 AM by Ricky (Br3)
note: the project is not done and will include much more modules until I found a fix for a bug!
Also note that Wii's Module Memory isnt big so we cant transform any character at the moment


https://www.youtube.com/watch?v=Z77UL_4Gyco

Hi and welcome to the project Let the Swap Begin!
some info before I continue on the real deal!
This "Modules" are pure edited of the PW's Modules of the Clone Engine "BrawlEx", meaning that you need BrawlEx for it to work (both over an existing and over "extra clone" slot).
If you dont know what it is or dont have it, I suggest to go to there first!
http://forums.kc-mm.com/index.php?topic=65113.0

How to Set it up
first you need to set up both character to a slot together with character 1 and character 2 with the BrawlEx Engine!
I assume you already know how to set up a BrawlEx slot, otherwise head here first: http://forums.kc-mm.com/index.php?topic=65113.0

PSA content
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Module Editing
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Slot Config File
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The rest of the work should be normally done by the BrawlEx clone itself (all the config files + the edit on the Module ID inside section 8 )

Troubleshooting

the character works ingame but their transforming doesnt work!
make sure it has the "Ternimate Instance" on its PSA on the Action/subaction you want it to be! on both the character!

one character wants the transforming but the second character doesnt
see the above answer

when I select the slot on the CSS, the wii freezes like 1-2 seconds after but the music is still going
that means the modules you used together are too big! meaning they are out!
It will be fixed when we find a way to increase the module memory!

The wii freezes when it tries to load a stage with the transforming character with!
I honestly dont know what causes it, but as soon I know what I will tell you what!

Known Bugs

*Using the same Soundbank on both the characters will make the second character silent the first time on transforming, its fixed however when you transform to it second time!

*the Character Portrait doesnt change/updates with the character transforming unless over a already transforming character! meaning it will use the first Character's portrait through the match!

Download!
note: at the moment, I am trying to put more character on download, as soon I find some bugs on 2 modules!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35845 (Marth and Jigglypuff Modules)

Thanks to:
A huge thanks for PhantomWings (and all who helped him) by making BrawlEx possible!
also thanks to him for his notes on the Modules on the transforming part and his Module Editior programs!
Stupid Tinypic :C

You should have put this in A/A Tutorials, so I could sticky it. :L

But regardless, I have been waiting for this tutorial for a while.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingEvilpuff on February 25, 2014, 05:37:02 PM
You should have put this in A/A Tutorials, so I could sticky it. :L

But regardless, I have been waiting for this tutorial for a while.
if you wait a little bit longer, I will put a download for Ganondorf, Pit and Metaknight LtSB Modules!
Stupid Tinypic :C

Do you know how to do this with more than two characters?

Quote from: Hedger01 on February 27, 2014, 12:02:44 AM
Do you know how to do this with more than two characters?
i tried to do a swap with 3 characters, but only the first 2 transformed with eachother!
Stupid Tinypic :C

And can you do it with more than two characters?

Post Merge: February 27, 2014, 12:12:23 AM

Ok thank you.

Quote from: Hedger01 on February 27, 2014, 12:11:53 AM
And can you do it with more than two characters?

Post Merge: February 27, 2014, 12:12:23 AM

Ok thank you.
you mean that you have one character transforming to another and when a next character transforming to another? (like jigglypuff <-> Ganon and Metaknight <-> Marth) when yes it is!

Pikamaxi's Slot!
ganondorf works, sneak peak into my personal PSA dont ya?
Stupid Tinypic :C

Quote from: pikazz on February 27, 2014, 12:26:04 AM
you mean that you have one character transforming to another and when a next character transforming to another? (like jigglypuff <-> Ganon and Metaknight <-> Marth) when yes it is!

ganondorf works, sneak peak into my personal PSA dont ya?

Ex:Well I was trying to make it so that Sonic can transform to Super Sonic, not brawl's Super Sonic but a personalized PSA of it, through the Final Smash and then make it so that Super Sonic would transform into Hyper Sonic through the Final Smash and after he was Hyper Sonic, if he used the Final Smash, he would revert back to regular Sonic. Is this what you meant by the transforming.

Quote from: Hedger01 on February 27, 2014, 05:25:12 PM
Ex:Well I was trying to make it so that Sonic can transform to Super Sonic, not brawl's Super Sonic but a personalized PSA of it, through the Final Smash and then make it so that Super Sonic would transform into Hyper Sonic through the Final Smash and after he was Hyper Sonic, if he used the Final Smash, he would revert back to regular Sonic. Is this what you meant by the transforming.
no sadly, it would only do that Super Sonic transform back to Regular Sonic :/ cant get it to work with 3 or more!
Stupid Tinypic :C

Isn't the main reason for not being able to do more than 2 characters is because of the rel file size?

If so, could there be a way to compress or allocate the data?
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingEvilpuff on February 27, 2014, 05:43:35 PM
Isn't the main reason for not being able to do more than 2 characters is because of the rel file size?

If so, could there be a way to compress or allocate the data?
that might be, but I used 3 Jigglypuff modules (their filesize is acceptable) but only the 2 first worked D:

it might be that it needs more information about it like from Pokemon trainer and his pokemon, but the information of that stuff is compact and not customize friendly :/ (not being able to choose action or Grapfic)

I heard Sammi-husky was going to look into the Module Memory if its is anyway to increase it! meaning we can have bigger files and its still acceptable!
Stupid Tinypic :C

Absolutely amazing work, pikazz! To think, at the start of 2014 all these impossible things are suddenly possible! Again, incredible work. Here's hopin for a Mario module soon!

awesome
Quotes:
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March 01, 2014, 10:48:46 PM #13 Last Edit: March 01, 2014, 10:54:02 PM by pikazz
there is one irritating bug with Metaknight and Pit which I cant seem to fix, when I am trying those 2 together as one character, it freezes as soon you selected it ;_; I am still trying to find what it is!

yet, Metaknight + Metaknight works flawless!

ganondorfs is 100% flawless it seems
Stupid Tinypic :C

can 2 clone characters swap, sharing the same rel?
i mean, Ganondorf-Taboo, but both using 1 single rel (ft_ganon.rel for example)