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« Reply #60 on: March 24, 2014, 08:15:41 PM » |
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Yeah but after we get the gameplay ready people will finally support us and we mostlikely can attract some ppl who no that stuff
Post Merge: March 24, 2014, 08:16:54 PM Can't believe how much progress we made in a couple of days
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« Reply #61 on: March 24, 2014, 08:19:26 PM » |
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Yeah but after we get the gameplay ready people will finally support us and we mostlikely can attract some ppl who no that stuff
That's true... I do think though that the biggest part about the entire thing are these codes! The more about them we know, the easier it will be. What do you think the Mewtwo Fixes code does?... I'm not gonna look into it right now, but Mewtwo is my second best character, so I am really interested in it!
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« Reply #62 on: March 24, 2014, 08:21:09 PM » |
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It was probably put in to fix the mewtwo problems with the pm clone engine
Post Merge: March 24, 2014, 08:24:31 PM I just noticed if we ever get this done we could be like project m and not release the important codes
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« Reply #63 on: March 24, 2014, 08:24:52 PM » |
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It was probably put in to fix the mewtwo problems with the pm clone engine
Probably. Hey, I'm going through and making a gct of all Shield related codes. You have Powershield Window/Powershield Window Modifier both on there. They are the same code, so I would assume that I don't need both.
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« Reply #64 on: March 24, 2014, 08:25:57 PM » |
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No jk that would be a real [censored] move
Post Merge: March 24, 2014, 08:26:34 PM Yeah they most likely are I can't really keep track of all those codes anymore
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« Reply #65 on: March 24, 2014, 08:27:05 PM » |
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No jk that would be a real [censored] move
lol censorship I'm gonna test it now!
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« Reply #66 on: March 24, 2014, 08:30:01 PM » |
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K test as many as u can I'll continue with the codes around 5pm est cause I have a tennis match
Post Merge: March 24, 2014, 08:31:28 PM Keep me up 2 date w/ ur testing
Post Merge: March 24, 2014, 08:32:33 PM Oh sht I just realized how I can sort out the codes I should just delete the ones I already found from the regular gct
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« Reply #67 on: March 24, 2014, 08:47:28 PM » |
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So far I have the AnimationMod and SheildMods working. I also found out the general reason for my freezing problem from earlier... I think. I had tried using the camera codes and it would freeze after strap loader. Here are the codes that I had added that cause it to freeze: I don't know which one caused it, but for now I am just gonna leave it out and deal with it later.
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« Reply #68 on: March 24, 2014, 08:57:20 PM » |
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So far I have the AnimationMod and SheildMods working. I also found out the general reason for my freezing problem from earlier... I think. I had tried using the camera codes and it would freeze after strap loader. Here are the codes that I had added that cause it to freeze: I don't know which one caused it, but for now I am just gonna leave it out and deal with it later. Narrow it down to the last three. The unrestricted camera and pause codes never freeze unless there's a number wrong in the code really.I personally believe its the tags in replay code.
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« Reply #69 on: March 24, 2014, 09:07:49 PM » |
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24tee~ Nope, it's probably the replays longer then three minutes~ Here's a more recent code for it.
Allow Replays Longer Than Three Minutes * 040EB804 60000000
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #70 on: March 24, 2014, 09:13:10 PM » |
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24tee~ Nope, it's probably the replays longer then three minutes~ Here's a more recent code for it.
Allow Replays Longer Than Three Minutes * 040EB804 60000000
Thanks for the input! I'll mess with it some more later. If you guys want to try the codes yourselves, there is a link in the OP. Post Merge: March 24, 2014, 09:58:42 PM
@MachWindEX I was going through the ledge related codes. You have another duplicate of Ledge Hang Duration/ Ledgedrop/Grab Speedup. And also the Melee Airdodge code that you have does not work. Instead I used this Melee Airdodge 5.1 [Shanus] 4A000000 90000000 1619A000 000001A0 00000000 00000010 00000006 00000001 00000000 00000019 00000006 00000003 00000005 000003F3 00000005 21000005 00000005 000003FA 00000005 21000007 00000001 000249F0 00000005 21000005 00000001 000249F0 00000005 21000007 00000000 00000046 00000000 0000001C 00000000 00000000 00000000 00000000 00000000 00000001 00000000 00000001 00000000 00000001 00000005 21000005 00000005 21000007 00000001 0000D548 00000005 21000005 00000001 0000D548 00000005 21000007 00000001 0000EA60 00000005 12000039 00000000 0000000A 00000002 9019A0E8 02010200 9019A000 02010200 9019A010 00070100 80FB18E4 12060200 9019A020 12060200 9019A030 120F0200 9019A040 120F0200 9019A050 04000100 9019A060 120A0100 9019A0D0 0E000100 9019A0D8 0E080400 9019A070 0E060100 9019A090 0E010200 9019A098 00040100 9019A068 0E080400 9019A070 0E060100 9019A090 0E010200 9019A098 120F0200 9019A0A8 120F0200 9019A0B8 00010100 9019A0C8 00050000 00000000 0E070100 9019A090 00080000 00000000 06FB18F4 00000010 00070100 9019A0E0 00020000 00000000 06FC2478 00000008 00020000 00000000 4A000000 90000000 1619A250 00000098 00000000 00000001 00000006 00000007 00000005 00004E23 00000000 00000004 00000001 001E3660 00000006 00000007 00000005 00004E23 00000000 00000001 00000001 007445A0 00000001 0002D690 00000002 9019A2A8 02010200 80FAF454 08000100 9019A250 000A0400 9019A258 000A0400 9019A278 04070100 9019A298 000F0000 00000000 000F0000 00000000 00080000 00000000 06FC1CA0 00000008 00070100 9019A2A0 and it works perfectly! So far I have the animations, shields, and jumps working with both normal characters and clones. I have not tested all clones yet, but the ones I did worked fine. The only problem is that Luigi still doesn't want to wavedash! The other characters, and even the clones can do it, but for some reason Luigi can't! Later on this week in my progress video I will show what is happening. I plan to post that around Wednesday, Thursday at the latest. Post Merge: March 24, 2014, 10:28:05 PM
Dash and Ledge related codes are now inputted and working. The only bug that I am having at the moment besides Luigi is that Goku doesn't seem to like the Melee Airdodge. He will either T-stance, or make the game freeze. The other clones that I tested did work though. I know I have had problems with Goku in the past when I replaced Pit in the actual version of Project M.
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« Reply #71 on: March 25, 2014, 05:13:19 AM » |
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The melee air dose I have in my txt isn't the entire code I'm still looking toe second half of it
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« Reply #72 on: March 25, 2014, 08:59:10 AM » |
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It might be something with Gou's model. I used to have Goku over Pit in PM but everytime i airdodged, it froze.
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« Reply #73 on: March 25, 2014, 10:03:36 AM » |
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I'm in lunch class right now so I'm gunna see what I can find w/ the lying I problem
Post Merge: March 25, 2014, 10:05:49 AM Dam auto correct I meant luigi air dodge problem I need a better autocorrect on my iphone
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« Reply #74 on: March 25, 2014, 10:09:50 AM » |
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It might be something with Gou's model. I used to have Goku over Pit in PM but everytime i airdodged, it froze.
Yep. I had that exact same problem. I'm in lunch class right now so I'm gunna see what I can find w/ the lying I problem
Post Merge: March 25, 2014, 10:05:49 AM Dam auto correct I meant luigi air dodge problem I need a better autocorrect on my iphone
Ok, that works. I was just about to post "lying I problem?..." wtf is that. But yes Luigi needs to be working. I know there is a wavedash code that was in the codes that Sirkura provided, but I don't want to use them because it isn't in the Project M code list as of yet.
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