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Author Topic: Working BrawlEx with Project M!  (Read 51403 times)
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SmashKing64
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    « Reply #60 on: March 24, 2014, 08:15:41 PM »


    Yeah but after we get the gameplay ready people will finally support us and we mostlikely can attract some ppl who no that stuff

    Post Merge: March 24, 2014, 08:16:54 PM
    Can't believe how much progress we made in a couple of days
    « Last Edit: March 24, 2014, 08:16:54 PM by MachWindEX » Logged

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    « Reply #61 on: March 24, 2014, 08:19:26 PM »


    Yeah but after we get the gameplay ready people will finally support us and we mostlikely can attract some ppl who no that stuff
    That's true... I do think though that the biggest part about the entire thing are these codes! The more about them we know, the easier it will be.

    What do you think the Mewtwo Fixes code does?... I'm not gonna look into it right now, but Mewtwo is my second best character, so I am really interested in it!
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    SmashKing64
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    « Reply #62 on: March 24, 2014, 08:21:09 PM »


    It was probably put in to fix the mewtwo problems with the pm clone engine

    Post Merge: March 24, 2014, 08:24:31 PM
    I just noticed if we ever get this done we could be like project m and not release the important codes
    « Last Edit: March 24, 2014, 08:24:31 PM by MachWindEX » Logged

    AutumnVen
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    « Reply #63 on: March 24, 2014, 08:24:52 PM »


    It was probably put in to fix the mewtwo problems with the pm clone engine
    Probably.

    Hey, I'm going through and making a gct of all Shield related codes. You have Powershield Window/Powershield Window Modifier both on there. They are the same code, so I would assume that I don't need both.
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    SmashKing64
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    « Reply #64 on: March 24, 2014, 08:25:57 PM »


    No jk that would be a real [censored] move

    Post Merge: March 24, 2014, 08:26:34 PM
    Yeah they most likely are I can't really keep track of all those codes anymore
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    AutumnVen
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    « Reply #65 on: March 24, 2014, 08:27:05 PM »


    No jk that would be a real [censored] move
    lol censorship

    I'm gonna test it now!
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    SmashKing64
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    « Reply #66 on: March 24, 2014, 08:30:01 PM »


    K test as many as u can I'll continue with the codes around 5pm est cause I have a tennis match

    Post Merge: March 24, 2014, 08:31:28 PM
    Keep me up 2 date w/ ur testing

    Post Merge: March 24, 2014, 08:32:33 PM
    Oh sht I just realized how I can sort out the codes
    I should just delete the ones I already found from the regular gct
    « Last Edit: March 24, 2014, 08:32:33 PM by MachWindEX » Logged

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    « Reply #67 on: March 24, 2014, 08:47:28 PM »


    So far I have the AnimationMod and SheildMods working. I also found out the general reason for my freezing problem from earlier... I think. I had tried using the camera codes and it would freeze after strap loader. Here are the codes that I had added that cause it to freeze:
    Unrestricted Pause Camera
    * 040A7D60 4E800020
    * 04109D88 38800001

    Unrestricted Replay Camera
    * 0409E934 60000000
    * 0409E93C 60000000
    * 0409E9AC FC201890
    * 0409E9B8 FC600090
    * 0409E9BC FC000890
    * 0409E9C8 FC001890

    Tags in Replays
    * 0404B140 38A00000

    Allow Replays Longer Than Three Minutes
    * 040E5DE8 60000000
    * 04953184 60000000
    * 04953224 60000000

    Infinite Replay
    * 040E5DE8 60000000
    * 04953184 60000000
    * 04953224 60000000
    * 00080000 00000000
    * 06FAC5D4 00000008
    * 00070100 80585EC0
    I don't know which one caused it, but for now I am just gonna leave it out and deal with it later.
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    « Reply #68 on: March 24, 2014, 08:57:20 PM »


    So far I have the AnimationMod and SheildMods working. I also found out the general reason for my freezing problem from earlier... I think. I had tried using the camera codes and it would freeze after strap loader. Here are the codes that I had added that cause it to freeze:
    Unrestricted Pause Camera
    * 040A7D60 4E800020
    * 04109D88 38800001

    Unrestricted Replay Camera
    * 0409E934 60000000
    * 0409E93C 60000000
    * 0409E9AC FC201890
    * 0409E9B8 FC600090
    * 0409E9BC FC000890
    * 0409E9C8 FC001890

    Tags in Replays
    * 0404B140 38A00000

    Allow Replays Longer Than Three Minutes
    * 040E5DE8 60000000
    * 04953184 60000000
    * 04953224 60000000

    Infinite Replay
    * 040E5DE8 60000000
    * 04953184 60000000
    * 04953224 60000000
    * 00080000 00000000
    * 06FAC5D4 00000008
    * 00070100 80585EC0
    I don't know which one caused it, but for now I am just gonna leave it out and deal with it later.

    Narrow it down to the last three. The unrestricted camera and pause codes never freeze unless there's a number wrong in the code really.I personally believe its the tags in replay code.
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    Lillith
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    « Reply #69 on: March 24, 2014, 09:07:49 PM »


    24tee~ Nope, it's probably the replays longer then three minutes~
    Here's a more recent code for it.

    Allow Replays Longer Than Three Minutes
    * 040EB804 60000000
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #70 on: March 24, 2014, 09:13:10 PM »


    24tee~ Nope, it's probably the replays longer then three minutes~
    Here's a more recent code for it.

    Allow Replays Longer Than Three Minutes
    * 040EB804 60000000

    Thanks for the input! I'll mess with it some more later. If you guys want to try the codes yourselves, there is a link in the OP. Wink

    Post Merge: March 24, 2014, 09:58:42 PM
    @MachWindEX

    I was going through the ledge related codes. You have another duplicate of Ledge Hang Duration/ Ledgedrop/Grab Speedup. And also the Melee Airdodge code that you have does not work. Instead I used this
    Code:
    Melee Airdodge 5.1 [Shanus]
    4A000000 90000000
    1619A000 000001A0
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 000249F0
    00000005 21000005
    00000001 000249F0
    00000005 21000007
    00000000 00000046
    00000000 0000001C
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D548
    00000005 21000005
    00000001 0000D548
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000002 9019A0E8
    02010200 9019A000
    02010200 9019A010
    00070100 80FB18E4
    12060200 9019A020
    12060200 9019A030
    120F0200 9019A040
    120F0200 9019A050
    04000100 9019A060
    120A0100 9019A0D0
    0E000100 9019A0D8
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    00040100 9019A068
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    120F0200 9019A0A8
    120F0200 9019A0B8
    00010100 9019A0C8
    00050000 00000000
    0E070100 9019A090
    00080000 00000000
    06FB18F4 00000010
    00070100 9019A0E0
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
    00000001 0002D690
    00000002 9019A2A8
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000A0400 9019A278
    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0

    and it works perfectly!

    So far I have the animations, shields, and jumps working with both normal characters and clones. I have not tested all clones yet, but the ones I did worked fine. The only problem is that Luigi still doesn't want to wavedash! The other characters, and even the clones can do it, but for some reason Luigi can't! Later on this week in my progress video I will show what is happening. I plan to post that around Wednesday, Thursday at the latest.

    Post Merge: March 24, 2014, 10:28:05 PM
    Dash and Ledge related codes are now inputted and working. The only bug that I am having at the moment besides Luigi is that Goku doesn't seem to like the Melee Airdodge. He will either T-stance, or make the game freeze. The other clones that I tested did work though. I know I have had problems with Goku in the past when I replaced Pit in the actual version of Project M.
    « Last Edit: March 24, 2014, 10:28:06 PM by Pokemon Master CB » Logged


    SmashKing64
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    « Reply #71 on: March 25, 2014, 05:13:19 AM »


    The melee air dose I have in my txt isn't the entire code I'm still looking toe second half of it
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    24tee
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    « Reply #72 on: March 25, 2014, 08:59:10 AM »


    It might be something with Gou's model. I used to have Goku over Pit in PM but everytime i airdodged, it froze.
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    SmashKing64
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    « Reply #73 on: March 25, 2014, 10:03:36 AM »


    I'm in lunch class right now so I'm gunna see what I can find w/ the lying I problem

    Post Merge: March 25, 2014, 10:05:49 AM
    Dam auto correct I meant luigi air dodge problem I need a better autocorrect on my iphone
    « Last Edit: March 25, 2014, 10:05:49 AM by MachWindEX » Logged

    AutumnVen
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    « Reply #74 on: March 25, 2014, 10:09:50 AM »


    It might be something with Gou's model. I used to have Goku over Pit in PM but everytime i airdodged, it froze.

    Yep. I had that exact same problem.

    I'm in lunch class right now so I'm gunna see what I can find w/ the lying I problem

    Post Merge: March 25, 2014, 10:05:49 AM
    Dam auto correct I meant luigi air dodge problem I need a better autocorrect on my iphone

    Ok, that works. I was just about to post "lying I problem?..." wtf is that. Tongue
    But yes Luigi needs to be working. I know there is a wavedash code that was in the codes that Sirkura provided, but I don't want to use them because it isn't in the Project M code list as of yet.
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