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Author Topic: BrawlBox keeps freezing?  (Read 1442 times)
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Rosetta-Hime
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    « on: March 15, 2014, 03:41:18 PM »


    Anytime I try to edit a part of the moveset of any character, I close out, and re-open it, and when I click the MoveDef_FitPopo, it becomes unresponsive, and I can't close it. No matter what I do, it freezes
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    KingJigglypuff
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    « Reply #1 on: March 15, 2014, 03:54:49 PM »


    Are you first editing the file in PSA, then trying to open in BB v0.68b? If so, then some PSAs that have been edited with PSA become unable to be opened by BrawlBox for some reason.

    Also, I think editing the Ice Climbers with BB corrupts the FitPopo.pac, since the Ice Climbers aren't supported.
    « Last Edit: March 15, 2014, 03:55:44 PM by KingEvilpuff » Logged

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    Rosetta-Hime
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    « Reply #2 on: March 15, 2014, 04:36:39 PM »


    Oh, ok then. My bad, I didn't notice that.
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    KingJigglypuff
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    « Reply #3 on: March 15, 2014, 04:43:34 PM »


    If you want to edit Bone IDs for unsupported characters, then you'll have to use Tabuu and/or a Hex Editor (HxD is what I use).
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    Rosetta-Hime
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    « Reply #4 on: March 15, 2014, 04:45:31 PM »


    OK, Tabuu wouldn't work for me, so how would you use HxD?
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    KingJigglypuff
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    « Reply #5 on: March 15, 2014, 05:07:52 PM »


    If you want to Hex stuff, you'll need 5 things.
    -A Hex Editor.
    -BrawlBox v0.68b. To view Bone IDs and Offsets.
    -The FitChar.pac you want to edit.
    -A copy of the FitChar.pac.
    -A Calculator that can convert Decimal into Hex.

    I'll show an example with the Hand Bones.

    First of all, open your copy in BrawlBox and the original in HxD. In HxD, go to View > Byte Group Size > 4.

    Now in BrawlBox, click on the Hand Bones folder. Remember the Offset and HandBoneIndex1-4 IDs. For example, the Offset is 157780 and the Bone ID is 58.

    Convert the Offset to Hex in your Calculator. Copy your Hex Offset. Ex: 157780 = 26854

    In HxD, press Ctrl+G, paste your Offest, and click OK. Now convert your Bone ID into Hex. Ex: 58 = 3A

    Scroll down until you see 5 of the same number. Now convert your new Bone ID into Hex and replace the 5 original IDs. Ex: 40 = 28

    Save.

    Now this is only for the Hand Bone. With other ID fixes, there might be more or less IDs. You might also not need to scroll down.
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    Rosetta-Hime
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    « Reply #6 on: March 15, 2014, 05:10:15 PM »


    OK, this is good. All I needed was to change the TransN bone reference.
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