|
|
« Reply #30 on: April 28, 2014, 10:09:02 PM » |
|
Well... I'm tired and I don't want to write a wall of text so I'll leave these here and comeback later to further explain. 4-8Mb gifs Ahead, be patient and let them load.@Tcll ^This is what I'm talking about. If you don't want to further research because it's not proper Normal Maping, that's totally fine. I might look into it sometime, but not right now Note: I know these are crappy zoomed-in gifs but my connection is extremly slow to even think of uploading videos to youtube, so deal with it. If you want to take a better look, go to Melee and look at Giga Bowser trophy; or Brawl and take a look at Sages trophy. I might edit this if I manage to get my thoughts straight.
|
|
« Last Edit: April 28, 2014, 10:12:08 PM by Dr. »
|
Logged
|
|
|
|
|
|
|
|
« Reply #32 on: April 28, 2014, 10:28:25 PM » |
|
The only downside: there's only one texture in the Sages MDL0 for the actual body, and that's the ""Bump Map""
And that's probably why it doesn't look like Bump maping in the sages.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #33 on: April 28, 2014, 10:35:01 PM » |
|
*subscribe*
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #34 on: April 28, 2014, 10:45:08 PM » |
|
The only downside: there's only one texture in the Sages MDL0 for the actual body, and that's the ""Bump Map""
And that's probably why it doesn't look like Bump maping in the sages.
I'm an idiot... I didn't realize, bump map vs normal map
the difference between them is a normal map actually follows light... the bump map only modifies the light no matter what direction you look at it.
for a bump map, rotate both the model with the light, and nothing should change in appearence if I'm correct. where the lighting would change slightly with a normal map.
the seiges only has a bump map, not a normal map, where G-Bowser has a norml map and a bump map. (I havn't actually seen the normal map, but the NBT vectors make me think one exists)
|
|
« Last Edit: April 28, 2014, 10:47:24 PM by Tcll »
|
Logged
|
|
|
|
|
|
|
« Reply #35 on: April 30, 2014, 08:51:56 AM » |
|
I'm an idiot... I didn't realize, bump map vs normal map
the difference between them is a normal map actually follows light... the bump map only modifies the light no matter what direction you look at it.
for a bump map, rotate both the model with the light, and nothing should change in appearence if I'm correct. where the lighting would change slightly with a normal map.
the seiges only has a bump map, not a normal map, where G-Bowser has a norml map and a bump map. (I havn't actually seen the normal map, but the NBT vectors make me think one exists)
Having dealt with such maps in Game Art Assets over here on campus, I can tell you that you that you're correct. Normal Maps react to the lighting, while bump maps do not. It'd be really cool if we could get bumps or normals to work on characters, cause it would increase what we can do with these textures we make and other similar things.
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #36 on: April 30, 2014, 10:06:37 AM » |
|
|
|
« Last Edit: December 01, 2019, 05:50:03 PM by DarkPikachu »
|
Logged
|
|
|
|
|
|
|
« Reply #37 on: May 06, 2014, 07:50:33 PM » |
|
Well, I found something interesting while running about, Tcll.
Look into Environment-Mapped Bump-Mapping?
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
|
|
|
|
|
« Reply #43 on: May 09, 2014, 04:38:38 PM » |
|
Falcon has a spec map doesn't he?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #44 on: May 09, 2014, 04:49:57 PM » |
|
Falcon has a spec map doesn't he?
yea, but that's just specular... neither bump nor normal
unless I'm missing what you're pointing at :/
|
|
|
Logged
|
|
|
|
|
|