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« Reply #60 on: May 09, 2010, 01:43:36 AM » |
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oh, havent updated yet have i? sucessfully got him working on Lucas, got the effects working as his gun articals, and got his gun articals animating.
has the run-in-place glitch that everyone is running into. how do you solve that again? ? ? ? ? ? ? ? ? ?
all thats left is finishing up the animations and constructing the PSA.
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I did not stay like peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK (it would be nice if you credited me tho :3) have a great life everyone! 
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« Reply #61 on: May 09, 2010, 07:55:45 AM » |
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You, sir, are my hero.
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« Reply #62 on: May 09, 2010, 12:10:14 PM » |
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btw. i can make those things (PSA + animations) but there are 4 things that I do NOT know how to do, and will not get done unless someone else steps in:
vertex hacking to make a .mdl0 of the assult rifle vertex hacking to make a .mdl0 of the battle rifle vertex hacking to make a .mdl0 of the energy sword
and like I said, I need help with the "run in place over and over and over again" glitch.
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I did not stay like peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK (it would be nice if you credited me tho :3) have a great life everyone! 
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« Reply #63 on: May 09, 2010, 12:13:45 PM » |
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Look in the help forums for the run in place thing. I'm not a vertex hacker, wish I could help with the weapons...
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« Reply #64 on: May 09, 2010, 06:16:02 PM » |
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in the mean time, they will be different colored superscopes :/
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I did not stay like peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK (it would be nice if you credited me tho :3) have a great life everyone! 
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« Reply #65 on: May 09, 2010, 06:18:31 PM » |
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Genius.
BUT!!! I had an Idea! (OMG!!) Does the Call of Duty for the Wii use mdl0s?
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« Reply #66 on: May 12, 2010, 02:43:33 PM » |
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I put some of snakes animations on Master Chief and theres no stretchage, just thought u might want to know its possible.
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I DONT TAKE REQUESTS.
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« Reply #67 on: May 12, 2010, 03:37:15 PM » |
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Excellent. Has anyone less lazy than me looked up the CoD thing?
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« Reply #68 on: May 12, 2010, 07:19:24 PM » |
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nope on call of duty. resident evil does
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I did not stay like peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK (it would be nice if you credited me tho :3) have a great life everyone! 
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« Reply #69 on: May 12, 2010, 07:20:02 PM » |
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O: That'll work.
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« Reply #70 on: May 16, 2010, 12:17:28 AM » |
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I put some of snakes animations on Master Chief and theres no stretchage, just thought u might want to know its possible.
Stretchage should never be an issue, and if you port animations from one character to another, there IS stretching, perhaps just not completely obvious. To fix the stretching, you have to copy all bone translations from a normal pose to the imported one. Also, the fact that the title is spelled improperly (It's Master CHIEF) doesn't make me very optimistic.
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« Reply #71 on: May 17, 2010, 06:03:08 PM » |
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I have a suggestion. I don't know much about psa and what not, but what I DO know about is .rel files. Incase anyone doesn't know about them, .rel files make it so certain part of brawl have the same replacing properties as another. There is one that goes complimentary with every stage/ character etc. What if you used a .rel file to give Lucas the same replacing properties as Captain Falcon? Provided that you have the moveset already made for Cpt. Falcon.
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 Life is a joke, laugh at it. 
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« Reply #72 on: May 17, 2010, 06:06:31 PM » |
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Doesn't work that way with characters.
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« Reply #73 on: May 17, 2010, 06:34:15 PM » |
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Why doesn't it?
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 Life is a joke, laugh at it. 
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« Reply #74 on: May 17, 2010, 06:53:33 PM » |
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Because the game loads characters differently. Each character has unique properties and programming. All stages are similar so it works for them with some room for fixes. Characters can't reprogrammed that easily. They can be ported before doing a PSA and then someone can try to make the character like the original. That's all. Characters are very tricky.
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