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Author Topic: Hinata's House of PSAs! Naoto re-textured, now onto rigging!  (Read 31980 times)
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    « Reply #15 on: July 08, 2014, 01:05:57 PM »


    Schweet. I'll let you know when I get to the PSA part of this project.
    Don't worry, I'll follow this thread, so I'll know Wink
    Btw, did you already made a request for rigging your model of Nao-chan? Because Zed has alot of projects on his plate so... yeah... Maybe you should try this.
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    « Reply #16 on: July 08, 2014, 01:07:20 PM »


    Already sent it back to hinata.

    Just tposed it, that's all.
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    « Reply #17 on: July 08, 2014, 01:20:28 PM »


    Already sent it back to hinata.

    Just tposed it, that's all.
    Indeed. She's fully T-Posed now. Although I don't get what happened to the textures... The model I sent you was fully textured from the second I ripped it from the game.
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    « Reply #18 on: July 08, 2014, 01:25:58 PM »


    Indeed. She's fully T-Posed now. Although I don't get what happened to the textures... The model I sent you was fully textured from the second I ripped it from the game.

    It's because you didn't send me the textures.
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    « Reply #19 on: July 08, 2014, 01:27:57 PM »


    It's because you didn't send me the textures.
    Oh.
    ...Well, shoot. That would explain it, wouldn't it?

    Post Merge: July 08, 2014, 01:57:06 PM
    Oh, Naoto-kun, why are you so uncooperative...? I have no idea how to apply textures in 3DS Max, and applying them in Maya makes them transparent. Well, that's why Google is my friend.
    « Last Edit: July 08, 2014, 01:57:06 PM by hinata2000100 » Logged

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    « Reply #20 on: July 08, 2014, 02:38:16 PM »


    Just drag and drop the textures onto the appropriate spot on the model.
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    « Reply #21 on: July 08, 2014, 02:44:01 PM »


    Just drag and drop the textures onto the appropriate spot on the model.
    Wow, it's that simple? That's way more effective than how I was texturing it in Maya before.
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    « Reply #22 on: July 08, 2014, 02:51:13 PM »


    Yep, much easier than Maya.
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    « Reply #23 on: July 08, 2014, 02:54:51 PM »


    Yep, much easier than Maya.
    Indeed.

    But when I drag a texture onto the model, the entire model gets the texture, not just the part I want to have the texture.
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    « Reply #24 on: July 08, 2014, 03:04:17 PM »


    Indeed.

    But when I drag a texture onto the model, the entire model gets the texture, not just the part I want to have the texture.

    Go to the DAE Modelling Import tutorial and download the detachbyID script and use that.

    To use it, drag and drop it into your 3ds max scene and press detach (by bitmap, I believe, but check the tutorial to make sure).
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    « Reply #25 on: July 08, 2014, 03:25:37 PM »


    Go to the DAE Modelling Import tutorial and download the detachbyID script and use that.

    To use it, drag and drop it into your 3ds max scene and press detach (by bitmap, I believe, but check the tutorial to make sure).

    Well, it worked! She did get textured in 3DS Max.

    But then when I import her into Maya, all her parts are still separated, but none of them are textured.

    EDIT: Never miiiiiiind~



    She's fully textured now~! It's a rough texturing job here, but she's textured.
    « Last Edit: July 08, 2014, 03:34:00 PM by hinata2000100 » Logged

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    « Reply #26 on: July 08, 2014, 04:20:42 PM »


    Why didn't I notice this before! Shame on me. Looking good.
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    « Reply #27 on: July 08, 2014, 04:25:19 PM »


    Why didn't I notice this before! Shame on me. Looking good.
    Haha, I was wondering when you'd show up, because I knew you'd like this idea.

    After I rig her to the character she's gonna go over, I have to figure out how I'm going to animate her.
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    « Reply #28 on: July 08, 2014, 04:33:04 PM »


    Who's she being rigged over?
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    « Reply #29 on: July 08, 2014, 04:34:21 PM »


    Who's she being rigged over?
    I'm planning Snake. Because guns.

    And by that, I mean I think Snake would have enough space and articles and stuff to fit what I have planned for Naoto-kun.
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