Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update

Started by Sammi Husky, August 12, 2014, 11:54:48 PM

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In addition to working on Brawlbox and my SSE research, there are various programs that i create to work on whatever peaks my interest. This thread may be of use to some people, if not only for the development of PSA (which i continue to program in my spare time). For those who wish to keep up on development or to contribute, the public repo is hosted on Github

Project Smash Attacks v1.3a:
The biggest additions to this version of PSA are the ability to edit Kirby hat files, as well as the item param files. Common items of course need to be exported from the ItemCommonParam.pac file or from the ItemCommonParam from common3.pac, and (hopefully) fixing random file bloating. Other then that, the rest of the changes are self explanatory and are in the changelog.

Download Link

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BrawlEx Clone Tool v0.75a:
This update introduces a few great features, one of which i feel is pretty useful in that it compresses the filesize of your cosmetic files by a significant margin by compressing each cosmetic slot to extended lz77 as well as recompresses ALL csp files to cmpr to halve the size of your sc_selcharacter.pac. The other feature that saves time is the "patch module" button. It simply opens the section editor for you to patch, and asks for the name of the clone. It will automatically name and copy your module file over for your. The rest of the update is all fixes for some fatal bugs that would crash the program. Download Link


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*subs* Sweet
Quotes:
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*subs*

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Thanks for sharing this! I will look forward to this.
Memorable Quotes:
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This is a big need for a lot of people, especially for me trying out Item balancing! :)


Soon i hope to have articles supported as well :) If anyone wants to help out, just fork the repo and send me a pull request with the changes. Or, i could give you commit access. Just pm me if so

you should make it so you can copy and paste between windows.
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I already have it pasting to text, i just need to retool the paste function to parse the strings as events. The current output of the paste function looks like this

If On Ground:
Set Air/Ground: On Ground
Set Edge Slide: 0-2,
If Bit is Set: RA-Bit[16]
Change Subaction: sub action=RA-Basic[2], pass frame=true
Else:
Change Subaction: sub action=RA-Basic[2]
Bit Variable Set: RA-Bit[16] = true
End If:
Subactions 02: 6-4,
Else:


=============
   0x01E60C   
=============
000A0100 0001e574
0E000100 0001e57c
08000100 0001e584
000A0200 0001e58c
04000200 0001e59c
000E0000 00000000
04000100 0001e5ac
120A0100 0001e5b4
000F0000 00000000
04020100 0001e5bc
000E0000 00000000



i just psaed a new pokemon thanks sammi this program is awesome

I have no idea how I missed this thread, but this is quite cool.

Never cease to amaze, Sammi. Nice work.


[Hype Intensifies]

I'm definitely following this thread for sure.

Edit: Something you could do is allow viewing and editing the SSE Attributes of a character.
I don't take requests.

My PSA Thread
[move][/move]

*subs*
Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.