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Author Topic: Project: Super Smash 4 - Cliché Q&A (11/14/2014)  (Read 326702 times)
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SUPAHSAWNIK99
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« Reply #885 on: March 27, 2015, 05:36:25 AM »


Alright! Getting somewhere! Also, anybody as excited as I am for Mewtwo?
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« Reply #886 on: March 27, 2015, 11:21:11 PM »


Really? So, you're saying, the project is dead, event though Junior didn't confirm so?  I hate to say it, but, I think people are getting LAZY. I hate to be mean to my teammates, but, if nothing is getting done, then the people relying on us to do something great will start losing hope in the Brawl community. Eventually, then, all these popular hackers, Mewtwo2000, PhantomWings, You, Me, will all lose our carrers, leaving us with nothing to do. So, the last [censored] thing I want to hear on this thread is that this project is dead. Sheesh.

I don't want it to be dead, but it is. For now. Whenever junior returns, we can resurrect it. Until then, it's dead Sad
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« Reply #887 on: March 30, 2015, 11:56:46 PM »


Also, I do actually care about the project. This project made me want to join the kcmm fourms.  Tongue

Post Merge: March 30, 2015, 11:57:42 PM
March 11, 2015- JUNIOR LOGGED ON!!!!!
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« Reply #888 on: March 31, 2015, 05:31:45 AM »


Well, if Junior did log on, then maybe he just doesn't care about the project. I think maybe it is time to close the curtain on this project. Sorry for trying to bring your hopes up, guys.
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« Reply #889 on: April 07, 2015, 09:48:43 PM »


Well... I can't argue with that. However, someone did mention that he may be waiting until spring break to be involved in the project again...
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« Reply #890 on: April 08, 2015, 08:07:14 AM »


If so, then hurry up, Junior! We're halfway through my spring break!!!
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« Reply #891 on: April 08, 2015, 09:46:08 AM »


I just want people to remember, with Boobsey having smash wii u models imported in for a project, people will DEFINITELY download that instead of ours, as the models, by default will be better. Just remember that if the project reopens, we probably won't get very many downloads.
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    « Reply #892 on: April 08, 2015, 06:37:59 PM »


    Well... I can't argue with that. However, someone did mention that he may be waiting until spring break to be involved in the project again...

    I was the one who said that, and Spring Break has already passed. It was like 3 weeks ago.
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    SUPAHSAWNIK99
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    « Reply #893 on: April 08, 2015, 09:03:00 PM »


    I just want people to remember, with Boobsey having smash wii u models imported in for a project, people will DEFINITELY download that instead of ours, as the models, by default will be better. Just remember that if the project reopens, we probably won't get very many downloads.

    How about we merge projects? So that we can still get all of the downloads, and have everyone happy?
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    windhunter7
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    « Reply #894 on: April 08, 2015, 09:52:14 PM »


    Not a bad idea; I'd say go for it!
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    1blitzer1
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    « Reply #895 on: April 09, 2015, 10:26:43 PM »


    I was the one who said that, and Spring Break has already passed. It was like 3 weeks ago.
    Really? My spring break starts on... Wow! Tomorrow! Yay! Point is, Times can be different for different schools...
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    « Reply #896 on: April 16, 2015, 11:40:23 PM »


    I just want people to remember, with Boobsey having smash wii u models imported in for a project, people will DEFINITELY download that instead of ours, as the models, by default will be better. Just remember that if the project reopens, we probably won't get very many downloads.
    Wouldn't HD models make the game a bit... laggy?
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    SUPAHSAWNIK99
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    « Reply #897 on: May 03, 2015, 10:23:52 PM »


    Wouldn't HD models make the game a bit... laggy?
    Not quite! You just have to scale them down...
    ...I think.
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    « Reply #898 on: May 04, 2015, 09:00:22 PM »


    Not quite! You just have to scale them down...
    ...I think.
    No. That's not how it works.

    You have to optimize the mesh... AKA reduce the amount of polys.
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    « Reply #899 on: May 04, 2015, 09:28:37 PM »


    No. That's not how it works.

    You have to optimize the mesh... AKA reduce the amount of polys.
    Oh, okay! Could you get me a step by step tutorial, so that I can use the SSBU model for Mega Man?
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