Okay guys, I've been gone for a while thinking about this project and decided something: No more claiming...
I mean, you can still say "I'll work on X", and then work on them, and don't claim like 7 characters, what if someone else wanted to work on them? Plus I'd much rather work as a team more on things like I said a while earlier, and it's getting out of hand; I was already working on Meta Knight anyways. (Sorry SAWNIK)
For opinions on Bowser, he could use some model work before doing textures. I say his scales are too orange, remember to reference Smash Wii U for textures, and you'll see it's a lot more rubbery and yellow than in Brawl. And for rim-lighters, I'm pretty sure most of us have seen your tutorial and can do it for our textures and custom models.
It's a great tutorial!
still when the wii u game comes out, someone WILL figure out how to rip the textures from the game, someone may not be able to rip the PSAs from the game. everything youve done up until know has been great, but honestly, there hasn't been much. idk if its even possible, but has anyone even tried ripping things from the .nds file?
Boobsey ripped the CSPs for us.