Damage Activated Wait Animation For Charizard Help!

Started by Sharky, September 14, 2014, 10:51:07 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

I am working on another Behemoth Charizard PSA, and instead of Stamina Wait activating based on time, I want it based on damage, Getting it to work like other characters appears impossible as it results in an inability to move the character.

Does anyone know where the code for Charizard's StaminaWait animation script is hiding?

Credit will be given to whoever figures out how to fix this.

Thanks.
Coffee fueled gearhead.

If you're using PSA, Charizard's Wait1 Action Override is Offset 1700C.
I don't take requests.

My PSA Thread
[move][/move]