Okay guys, let me rephrase the whole thread.
You're going to
buy modding tool features, and it is
legal.
Throw away the whole KC-MM mentality.
There are
no free requests.
There are
no donations.
I am
not making Brawl mods,
I am making modding tools. That does not include Ocarina codes.
You would be
buying features for those modding tools from me. Simple as that.
1. You say, "I want X feature" and describe it.
2. Then I say, "That will cost X dollars".
3. I put it on the OP with the quoted price.
4a. You buy it or you don't buy it.
4b. If you don't buy it, I will set up a system in which anyone can put any amount of money down for it to be made. When it reaches the goal, everyone pays the money they pledged and I make the feature.
5. If you buy it, I will make it. You'll probably do an up-front payment so I know you're not going to change your mind.
6. After I make it, I show you it works and you pay the rest (I don't want to get ripped off here).
7. I release it in the next build on the next consistent release date.
8. If there are bugs with your feature, I will fix them for free.
All I need you to do is tell me if you would be able to, or if you would bother paying me for any feature you wanted.
I'd throw some money your way, sure. It just depends on what you're working on.
I say you should make a list of larger projects with monetary goals that we as a community can strive to meet. That way the more desired features can be completed before less desired features.
I wouldn't work on anything people didn't say they wanted.
Here's a few goals people have mentioned already:
- Rendering shaders: $350
- IK handles: $200
- UV editor: $100
- Normal editor: $30
- Scale/Rotate vertex selections: $20
- BREFF animation support: $15
- Reimport MDL0 button: $10
- Automatic loading of textures from a path: $5
- Front/Back/Side viewports: $1