Give BB help topic

Started by JBG, April 14, 2010, 02:10:19 AM

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April 14, 2010, 02:10:19 AM Last Edit: April 19, 2010, 09:34:25 PM by Black Boo
Because I just have so many problems here.  :af:

1. VERTEX MYSTERY
So LookitsLink and I have been investigating a mysterious phenominon that when I import vertacies with Brawlbox, there are planes stretched out into infinity, completely obliterating the model. I use the latest brawlbox, and Vista on a laptop.

2. LIGHTS PLEASE
I saw that someone changed the lighting on the Bridge of Eldin for in Nighttime Eldin and Snowy Eldin. I would like to know how to do that for a hack I'm working on right now, but I can't figure it out.


3. SCAVENGER HUNT
Jepus cripes! I've been looking for hours and I can't seem to find ANY Majora's Mask textures for my Clock Tower stage! Would someone be so kind as to point me in the right direction? I've checked TSR and all the usual places I'd go, and they all have nothing.

4. THE OLD SWITCHAROO
I'm trying to put that "Complete Shadow the hedgehog" pack over another charater so that I can have Sonic back and get rid of someone we hardly use. Right now I'm trying to put him over Snake, since their voices aren't that far off, but it's not exactly working out...I've named all of the files accordingly, but when I select the stage it freezes. Is it that I can't put him over snake or what?

NEVERMIND GUYS

More things are bound to come up, just wait. In the meantime, care to help a brother out?

2: mad simple to do, u will need brawlbox, im sure u have it. extract the scene data from the stage's lightning that u want, n just replace it with the new stage. for example, u want a sunny type of lightning on Shadow Moses Island? extract the scene data from Bride of Eldin, and replace it on Shadow Moses Island. trust me, it makes a big difference.


I know this wasn't exactly the answer you wanted to hear, but modding charater size through brawlbox is more hard and tedious than just editing the t-square.
First, what you need to do is aquire a motion.pac for whoever you're modding.
Next, you need to open the right pannel and open the motion.pac
Lastly, you need to edit each and every motion file.

*note, you have to edit all 3 dimensions, because if you edit 1, the other 2 automatically
change size to compensate.

If you want a quicker fix, just use the partial size modifier codes as demonstrated in this
looooovely video:
http://www.youtube.com/watch?v=mvlqRPSPGuk

watch the tutorial, downlod the stuff and put it through the ocerina cheat manager into the codes folder. Make sure it's named rsbe01 when you put it on your SD card.
Hope this helps!

Alucard
An ancient hero awakes from his long slumber.
Sorry but you are not allowed to view spoiler contents.

^Has nothing to do with this.

^I agree with this post

As for the lighting, thanks. I think I should be able to handle it now. :D

OK, so number one is left, and I've run into finding some textures for my Clock Tower stage...

And so yet another problem arises...

From all I've heard (and I've looked into it a lot) The only known methods of having Sonic and Shadow is to put Shadow over Sonic and put Sonic over someone else, and from all accounts it's really buggy and not worth doing for anything but taking pictures to confuse and delight noobs.

Quote from: Cocopuff on April 14, 2010, 05:51:21 AM
I know this wasn't exactly the answer you wanted to hear, but modding charater size through brawlbox is more hard and tedious than just editing the t-square.
First, what you need to do is aquire a motion.pac for whoever you're modding.
Next, you need to open the right pannel and open the motion.pac
Lastly, you need to edit each and every motion file.

*note, you have to edit all 3 dimensions, because if you edit 1, the other 2 automatically
change size to compensate.

If you want a quicker fix, just use the partial size modifier codes as demonstrated in this
looooovely video:
http://www.youtube.com/watch?v=mvlqRPSPGuk

watch the tutorial, downlod the stuff and put it through the ocerina cheat manager into the codes folder. Make sure it's named rsbe01 when you put it on your SD card.
Hope this helps!


Not only does this have nothing to do with this thread, but if you still edit animations through just the MotionEtc file and not through previewing the characters model and then loading up the MotionEtc in the previewer you haven't caught up with what the newest BrawlBox versions can do. If you edit it in the previewer it doesn't mess with the other two scales (it shouldn't in the regular editor, too, so you must be doing something wrong).