PMS has been updated to PM3.6 beta, with some changes along with it. Unfortunately, light Wario is no longer present. Here's the changelist:

- Smash knockback values reverted to PM.

- NeutralAir deals more damage and landing both hits is easier, but late damage is greatly reduced.

- ForwardAir damage and knockback reverted to PM.

- The second neutral attack ends 4 frames sooner. DashAttack hiboxex don't decrease in size over time.

- DownB knockback values reverted to PM.

- NeutralAir damage and knockback reverted to PM but hit duration increased by 1 frame.

- BackAir knockback reverted to PM.

- NeutralB damage reduced by 2%. Size reverted to 7. Knockback decreased. And somehow it's still deadly.

- Reverted changes to Dr. Mario's Smash effects. Reverted ForwardAir to PM but changed hitbox durations from 2, 5 frames to 3, 4 frames.

- DownAir ends faster.

- Weight temporarily restored to 70 from 75. ForwardAir knockback reverted to PM.

- Weight increased from 85 to 90. DownSmash ends faster.

- Fixed missing flashes during NeutralB in air. Tweaked armor during DashAttack: starts at 80, reaches 140 while hitboxes are active and ends soon after. NeutralAir knockback decreased. UpAir knockback tweaked to avoid pushing enemies away during the first hits.

- Max horizondal Air Speed greatly increased to allow long jumps.

- Weight reverted to PM.

- DownSmash deals 1% more damage on all hits. ForwardAir deals 1% less damage.

- Jump slightly increased. AirJump decreased to compensate. Weight increased by 1. Smash starts faster but late damage has been decreased.

- Jump and hop height increased. NeutralAir hits one more time.

- Weight decreased by 2 finding a middle ground between previous versions and the latest PM3.6 changes.