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« Reply #165 on: December 17, 2015, 09:42:31 PM » |
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Onett HD froze when I tried to play it. Is it made for PM 3.6? Did you switch NTSC and PAL perhaps?
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« Reply #166 on: December 17, 2015, 11:47:52 PM » |
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Onett HD froze when I tried to play it. Is it made for PM 3.6? Did you switch NTSC and PAL perhaps?
I had the same problem too.
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« Reply #167 on: December 17, 2015, 11:49:34 PM » |
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if HD onett was based off of my SmashU Onett stage, then no, its not PM compatible.
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« Reply #168 on: December 18, 2015, 12:06:33 AM » |
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if HD onett was based off of my SmashU Onett stage, then no, its not PM compatible.
If it was based off The Original Brawl Onett stage then would it be PM compatible?
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« Reply #169 on: December 18, 2015, 12:08:20 AM » |
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I think it would be... not sure tho
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« Reply #170 on: December 18, 2015, 12:18:32 AM » |
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I think it would be... not sure tho
I'll give it a try. Is it okay if me and Edwguard Flows try to fix your SmashU Onett Stage DSX8?
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« Reply #171 on: December 18, 2015, 12:20:58 AM » |
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give it a try if u want..
me and Edwguard r gonna be working together on MULTIPLE projects, so not sure if he'll be able to help much with ya.. just saying
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« Reply #172 on: December 18, 2015, 12:40:33 AM » |
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give it a try if u want..
me and Edwguard r gonna be working together on MULTIPLE projects, so not sure if he'll be able to help much with ya.. just saying
Okay. I'll help too.
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« Reply #173 on: December 18, 2015, 07:40:00 AM » |
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So we have much work to do guys! Let's do it
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« Reply #174 on: December 18, 2015, 11:01:25 AM » |
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« Reply #175 on: December 21, 2015, 01:47:24 PM » |
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« Last Edit: December 24, 2015, 04:33:51 AM by Edwguard Flows »
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« Reply #176 on: December 24, 2015, 04:27:04 AM » |
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« Reply #177 on: December 24, 2015, 05:34:38 AM » |
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Yeah I based it of the original VBrawl Onett.
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« Reply #178 on: December 26, 2015, 05:24:04 PM » |
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Yeah I based it of the original VBrawl Onett.
Cool.
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« Reply #179 on: December 29, 2015, 08:49:09 AM » |
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Time for an upgrade!!
I fixed the transparencies of the background, with more realistic lighting and specular efect on the surface.
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