Sanity's stuffs: Falling Cherry B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]oms Sakuraville V3 FINAL

Started by Sanitys_Theif, April 21, 2010, 05:31:06 AM

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Quote from: LordNOaH on April 22, 2010, 12:14:18 AM
I did the same thing with the petals on that stage xD but it looked like crap and they weren't transparent. Nice job
Thanks but the actual texture isn't transparent in the BrawlBox preview, the game just makes them transparent naturally and I wish it didn't because then I could make it look more accurate, how was it your attempt wasn't transparent?

Quote from: Hozu on April 22, 2010, 01:19:38 AM
Does that Smashville hack have all times of the day? As in... the same texture hack for the day/sunset/night versions?

Yes, just download all the .pacs in the folder, the falling petals will be on all times of the day


Also, I'm going to try making another version of the falling petals with the other snow model, it's slower so it might make the animation seem more natural, I'll see what happens, I'm going to be busy since finals are close but I'll be working on these stages when I have the time


Quote from: Lockstin on April 22, 2010, 04:48:53 AM
shouldnt the apples on the trees in back... not be apples?

Eh? I didn't even notice, as I said this stage wasn't made by me, I only changed the snow texture, I'll see what I can do about the apples, I've never textured anything besides snow before.



Quote from: dingoberriz on April 26, 2010, 02:21:36 AM
Quote from: Sanitys Theif on April 26, 2010, 02:20:03 AM
Bump for update, also Clannad stage might be done tonight depending on how stage porting goes

:happy::happy:

Watching After Story now.

Ohoh hope you like it :D

Finished off the last of my Falling Cherry Bom versions, updated first post

No more of that lol I think the last pack should satisfy for now

Also, unfortunately I must go to bed soon, tomorrow is my long school day(12 hours... yeah) and I got a lot of work to do so I need a good amount of sleep tonight.

I'll try the stage porting I need done now, but if I can't finish withing the next hour or so then I won't be able to work on this again until Tuesday :( so just a head up



EDIT:

Bad news, stage porting didn't work out, I've asked for help from FairKnight, I want to get the lights working on his enchanted meadow before I release but for some reason it's not compatible with the snow model, it always gives an unhandled exception and appears all distorted in game with some weird patterns instead(I saw the triforce in one 0_o)

So yea I'm gonna try to get that settled first

YESZ, the slower petals is MUCH better. If you find out how to move the snow model downwards, snowy stages will look much better. Great work.
Check out my custom brstms (now in BrawlVault)

Hey Sanitys for the problem with the player's positions in you blood rain airship
you need to open the stageposition model (in model data [100]) and move the bone of player you wnat to wherever you want, you can also change the camera and death boundarys limits

just so you know, brawl+ gold has a new smashville with edited boundries. Your current smashville pac file will not be compatible with other people online. Can you please make a brawl+ compatible version?

@SuperGuzzi

Wow thanks a lot! I have no idea how to edit bones but I'll try it out though

@BadGuy

Damn, I still have to update to Gold

But yes I will make a Brawl + compatible version

How should I go about this though? There's a few options I have in mind:

A) Editing all the files already set up on Brawlvault
B) Putting up a new download with 1 zip folder and all versions included
C) Delete all current files on Brawlvault and re-upload with 2 downloads, 1 zip with 3 versions of original tree texture, and another zip with the 3 versions of the alternate tree texture?

I'm leaning towards option C but opinions are welcome

I'll try to get that done tomorrow, but school keeps me way too busy so don't get your hopes up


One thing I need to know though, is where exactly do the stage boundaries get modified? Like can I just replace the corresponding bres files for all of these or do i have to manually put in each extra model again?


Quote from: Sanitys Theif on April 27, 2010, 04:36:54 PM
One thing I need to know though, is where exactly do the stage boundaries get modified? Like can I just replace the corresponding bres files for all of these or do i have to manually put in each extra model again?
you need to open the stageposition model and just move the bones of cam (1& 2) for the cam limits and death(1 &2) for teh boundary limits

Quote from: Vishkugeta on April 27, 2010, 10:00:06 PM
Clannad = :af:

Finally finished it. So depressing. At least it had a happy ending. Unlike the original visual novels.