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« Reply #150 on: June 07, 2010, 01:45:12 PM » |
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not hard buddy, just messed a few things up. -simple-
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« Reply #151 on: June 08, 2010, 01:49:24 AM » |
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Wow, nice moveset. you just gotta do something about down B and down taunt to stop em from freezing, cause it gets me everytime. and I love using this guy.
can I suggest that down B be changed into a crowd control move where the weapon of choice spins around mario hitting enemies around him? like the sword deals 2 damage a hit and flinches people for sword damage, the last of the hits (spins around him 3 times quickly) deals 5 and launches them away weakly, while the hammer spins twice but both hits deal 6 damage and launch weakly. if you can do that that should hopefully stop you from making the hammer expand and hence the game to freeze when he uses it again (like the computers do to me). (sorry if that's an impossible one for you. I kinda spew out ideas without thinking. -.-)
as for DT, what happens with that? is it just the original taunt which causes a fail for some unknown reason or did you did something to it to make that accidentally happen?
btw, you might need to make it remove the opposite article to the article he's holding also. cause when I take out the hammer I end up with it on top of the sword also for some reason. it doesn't cause a glitch, it just looks strange. lol
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« Last Edit: June 08, 2010, 01:53:19 AM by Darkmega »
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« Reply #152 on: June 12, 2010, 10:11:57 AM » |
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For Down B I suggest something Similar to the above post. For the sword a possible spinning attack like Link's Hurricane Slash. Or just have mario do his normal tornado spin with a little twist and make it chargable(if that's even possible). For the hammer, I say just make it a downward hitting attack that has the possibility of jamming them into the ground if they are close enough. For the sword spinning technique I'd say it should do about 2-15% Damage depending on whether the enemy gets caught in it or not. For the Hammer Technique I say it should do about 5-10% Damage also of course depending on whether it's a direct hit or not.
For the Taunt, I think you should have Mario stab his current weapon into the ground and cross his arms(Much like the FS)
I don't know much about PSA-ing So I can't really put too much logic behind the suggestions I have made. But I have played Brawl quite a bit so, I think I can at least give a general balanced idea.
Also if you ever get the chance, make the Hammer a cool color like, a Blue or black or BOTH =D
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« Reply #153 on: June 12, 2010, 12:23:35 PM » |
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I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient. Instead of having to press up taunt and side taunt alot...
- i am going to look at down B later and the triple A and forward smash.
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« Reply #154 on: June 12, 2010, 12:49:17 PM » |
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Quick couple of questions. While testing out Paladin mario V.3, Mario's down taunt freezes the game, he can't put his sword away, and if you take out his hammer, it will appear over the sword. Are you going to fix these things, or is it meant to be that way for a reason?
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« Reply #155 on: June 12, 2010, 01:10:10 PM » |
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He's fixing it, if you don't mind me answering for him. I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient. Instead of having to press up taunt and side taunt alot...
- i am going to look at down B later and the triple A and forward smash.
^Says it all^
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« Reply #156 on: June 12, 2010, 01:30:30 PM » |
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just gotta fix side smash and down B- going to look at it now
-also before i fix all the glitches and reupload, does anyone want me to change anything extra? Like making smash hi (S4HI) with the hammer faster a bit or something.
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« Last Edit: June 12, 2010, 01:33:13 PM by theshyguy »
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« Reply #157 on: June 12, 2010, 01:33:57 PM » |
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Awesome, I love the PSA so far! =D
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« Reply #158 on: June 12, 2010, 01:39:20 PM » |
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just gotta fix side smash and down B- going to look at it now
-also before i fix all the glitches and reupload, does anyone want me to change anything extra? Like making smash hi (S4HI) with the hammer faster a bit or something.
Nah, Kinda fine with the speed of the hammer, as long as it does good damage.
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« Reply #159 on: June 12, 2010, 02:10:14 PM » |
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just gotta do the link up B for mario's down B and test. All glitches (A combo, s4s, taunts, and down B) should be fixed when test.
edit: this is for special lw on ground
i haven't finished, but how do you guys feel about...
charge one ( actually when you press B twice without waiting)
weak damage - looped hit opponent can easily just walk out no power no bring enemies in closer(sucking them closer) cannot move during
charge 2
moderate damage - looped hit opponent can easily walk out (weak) brings enemies closer, small range cannot move during
charge 3
stronger damage - looped hit opponent cannot easily get out brings enemies closer, medium range cannot move during
charge 4
strongest damage - looped hit opponent cannot get out bring enemies closer, best range can move during the move.
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« Last Edit: June 12, 2010, 03:44:24 PM by theshyguy »
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« Reply #160 on: June 12, 2010, 03:33:48 PM » |
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Sounds like a really awesome move! I'm fine with it. 
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« Reply #161 on: June 12, 2010, 03:45:43 PM » |
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you got any ideas for down B in the air. How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.
- i gtg do some stuff... ill do this when im done.
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« Last Edit: June 12, 2010, 03:51:47 PM by theshyguy »
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« Reply #162 on: June 12, 2010, 03:54:12 PM » |
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Seems interesting.
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« Reply #163 on: June 12, 2010, 06:06:55 PM » |
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you got any ideas for down B in the air. How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.
- i gtg do some stuff... ill do this when im done.
interesting a down move is a recovery
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brawl:2622-2144-7561  i know you can do it keep on trying and you well get 
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« Reply #164 on: June 12, 2010, 07:39:17 PM » |
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just gotta do the link up B for mario's down B and test. All glitches (A combo, s4s, taunts, and down B) should be fixed when test.
edit: this is for special lw on ground
i haven't finished, but how do you guys feel about...
charge one ( actually when you press B twice without waiting)
weak damage - looped hit opponent can easily just walk out no power no bring enemies in closer(sucking them closer) cannot move during
charge 2
moderate damage - looped hit opponent can easily walk out (weak) brings enemies closer, small range cannot move during
charge 3
stronger damage - looped hit opponent cannot easily get out brings enemies closer, medium range cannot move during
charge 4
strongest damage - looped hit opponent cannot get out bring enemies closer, best range can move during the move.
excellence. XD so it depends on how long of the fludd charge was used? like say instant use, quarter use, half use, 3/4 use then when it hits full max use? sounds good. is it different attack damage for sword and hammer? meh, I'll find out when I test. XD you got any ideas for down B in the air. How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.
sounds spiffy! kinda like luigi's down B with the ability to actually float yourself up with the right momentum and button mash.
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