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Author Topic: Your models appears TOTALLY BLACK in game?  (Read 4677 times)
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Nasca Corp
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    « on: February 13, 2015, 04:18:05 PM »


    Some people here have problems with the news version of brawlbox with optimizer, ive read in others threads that their models appears fully black in game, brawlbox show it good, but in game is like this:



    i guess that this is becouse brawlbox needs the dae with the materials created for 3DMAX with a .mtl archive, creating this archive i was got fix the model, here i will show you how to export your rigged model to object without loosing your RIG (sorry for the english but this tutorial will have a pictures and you can understand me Wink

    First Your Model on 3d Max totally texturized and look wich object dont work on game, for this example the dress:





    Now we go to export the dress as a .obj, cliking file--export---export selected and save it in a easy folder!






    And now we have the magic .mtl file in our folder






    Now go to Skin modifier in ADvanced parameters and press SAVE, and name it as the same name of you polygon in the same folder:







    Now we have 3 files,  .obj for polygon, mtl for texture and .env for Rig






    Now we back to the "create box" and press SUPR to delete the polygon











    Now we go to File----Import   and import the Dress.obj ( your obj file)







    And we have our dress again!!!:






    Now we go to the modify box again and add "edit mesh" in the modifier:





    Then we add tthe Skin modifier:






    now we go to add all the bones again







    Now go to ADvanced parameters in skin modifier and pres LOAD, and here we open the .ENV here
    and press OK







    Now we check the bones in here and see that it works fine, now we get the Skin again:








    Now we do this to all objects that dont work, then we export as a .dae (model must be in T stance before export it )




    Now in brawl box:


    Open the PAC and replace the model ( i will use Brawl box 0.73B becouse this works on 32 bits)

    im using this parameters becouse like this i can add the moving eyes:







    if you have problems with any you can change the settings, this gave me Demonslayer and works fine too:




    Now we go to the Shader 0 ANd put True on Material Ref0



    Then save it as a PCS and test in game and thats all, your model MUST be work fine on game, i have no images of the model on game i will upload this night, but i personally test it and works good ( from 11:00pm to 4:00am hahaha)

    So for users more familiarized with all this just we do :  texture it , export as a object, export the skin env, delete the polygon, import new object, add skin and import the env.
    i hope this help !!!
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    Ashley and Red
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    « Reply #1 on: February 13, 2015, 05:32:01 PM »


    I also had this prob...anyways..WHAT DO YOU DID TO ASHLEY??!!!
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    Nasca Corp
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    « Reply #2 on: February 13, 2015, 10:14:22 PM »


    I also had this prob...anyways..WHAT DO YOU DID TO ASHLEY??!!!

    She is a punk rokerrr noooooooowwwww
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