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hughie
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    « on: April 23, 2010, 06:58:33 PM »


    I made a vertex on blender, so you know what i did, but when i saw it, the model had these infinitely large boxes with the charactor, i had this before, but i never thought of it as a problem until now, what did i do wrong?
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    dingo
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    Il Matto

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    « Reply #1 on: April 23, 2010, 07:02:24 PM »


    Can you explain the steps you took? This seems to be happening a lot.
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    LookItsLink
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    mhmm.

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    « Reply #2 on: April 23, 2010, 07:03:18 PM »


    Sometimes skipping the anim8or step does the trick, try that.
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    hughie
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    « Reply #3 on: April 23, 2010, 07:07:54 PM »


    Sometimes skipping the anim8or step does the trick, try that.
    You mean skipping animator in the end or completely?
    And i skip by exporting as a 3ds, right?
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    LookItsLink
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    mhmm.

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    « Reply #4 on: April 23, 2010, 07:14:12 PM »


    Yup.
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    hughie
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    « Reply #5 on: April 23, 2010, 07:49:44 PM »


    Tried it, and...the model size went to 300 to 800 D:
    I dont trust opening it
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    LookItsLink
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    mhmm.

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    « Reply #6 on: April 23, 2010, 08:07:28 PM »


    If Vertex Box gives you any errors at all, don't go through with the insert.
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    hughie
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    « Reply #7 on: April 23, 2010, 08:10:36 PM »


    If Vertex Box gives you any errors at all, don't go through with the insert.
    Then what do you do?
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    LookItsLink
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    « Reply #8 on: April 23, 2010, 08:19:31 PM »


    Import it through anim8or or not, depending on what you did to get the error.
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    hughie
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    « Reply #9 on: April 24, 2010, 09:00:39 AM »


    Import it through anim8or or not, depending on what you did to get the error.
    I got the error because i exported in blender D:
    Can you give me a explanation of how you export without anim8or?
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