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Author Topic: Link HAS no Polygons? Senpais notice here. AKA HELPPP  (Read 4361 times)
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ToonLeenk
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« on: July 13, 2015, 03:06:51 PM »


Senpais notice me,

I'm trying to hex/delete a Polygon of Link's, but he HAS no Polygon folder in his mdl0. Help?  Oh shi~
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ThePhantomPsychic
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You like Krabby Patties, don't you Squidward?

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    « Reply #1 on: July 13, 2015, 03:14:28 PM »


    That shouldn't be... btw, if you didn't already know this, it's in the objects folder of the model, IDK if you know that or not...

    Back to deleting the polygon. It's VERY easy. Just right click and delete the object, but before you do that, look at the models material. Delete the polygon and delete the material.
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    windhunter7
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    « Reply #2 on: July 13, 2015, 03:43:52 PM »


    Honestly, you don't even have to delete the material. You only have to delete the polygon that you wish deleted in the "Objects" folder. Deleting the other stuff does save filespace, though, if you're importing anything.
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    « Reply #3 on: July 14, 2015, 07:56:08 AM »


    No. TRUST ME, the model will corrupt if you don't delete the material. I will make a video if needed, but i will not be able to post it to youtube mainly because i don't want to.

    But try it for yourself, delete an object and then try to take a preview of it in brawlbox.
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    windhunter7
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    « Reply #4 on: July 14, 2015, 08:34:40 AM »


    I never had it bug the model if the material wasn't deleted. Undecided But whatevs. I guess it must only be in-game.
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    ToonLeenk
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    « Reply #5 on: July 14, 2015, 09:09:49 AM »


    Alright, thanks to the both of you, I appreciate you taking time out of your day to help ^^


    Btw windhunter7, didn't you use to have a Ratatoullie profile pic? Or am I thinking of someone else?
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    « Reply #6 on: July 14, 2015, 09:12:25 AM »


    Yes, I did. That was to celebrate me becoming friendly. I changed it to this one to celebrate that I figured out how to import with Blender. I still have a link to my Ratatouille gif if you're interested, though.
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    ToonLeenk
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    « Reply #7 on: July 14, 2015, 09:20:46 AM »


    Nah, I was just curious, btw (again) the polygons in the objects folder don't HAVE a MDL0 offset and TotalLen. I'm using SqLeon ( At Smashboards)'s Automatic Polygon Deleter,  it's pretty neat I recommend you try it Cheesy Anywhoozies, I need the MDL0 Offset and TotalLen for the Automatic Polygin Deleter to work.

    I will follow your advice tho. Btw windhunter (again) Do you know how to add things onto a character model? I'm trying to make a Wheel Kirby hack, (I don't mean Kirby's Ness Hat) but I don't know how to go about it, I have Blender but I can't import MDL0 files D:
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    « Reply #8 on: July 14, 2015, 09:27:56 AM »


    The Automatic Polygon Deleter doesn't work on all polygons. I know, because I tried to use it to delete certain parts of Ghirahim's model import model, but it didn't do anything. Which is why I learned to be able to delete them in BrawlBox. Just select the polygon you wish to delete, and press Ctrl+Del. Though, you probably also have to do the same to the materials attached to it, but I dunno.

    As for how to import with Blender, I haven't started the tutorial yet, but here are the basic steps:

    http://forums.kc-mm.com/index.php?topic=74395.msg1341603#msg1341603
    http://forums.kc-mm.com/index.php?topic=74395.msg1341683#msg1341683
    And then, if you still have trouble, here's another tip - http://forums.kc-mm.com/index.php?topic=74395.msg1341719#msg1341719
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    ToonLeenk
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    « Reply #9 on: July 14, 2015, 09:32:49 AM »


    Okay, do you know the material for Link's shield in his hand and in his back? I can't find a materials section for the model previewer in BB. I




    Also, thanks for the tutorial   

    Post Merge: July 14, 2015, 09:39:08 AM
    Oh, and do you know how to actually add things onto and object in Blender? I need help on making the hat and then adding it onto Kirby
    « Last Edit: July 14, 2015, 09:39:08 AM by ToonLeenk » Logged

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    « Reply #10 on: July 14, 2015, 10:31:06 AM »


    The material is "FitLink_BodyB"/"FitLink_BodyB_ExtMtl", but that also has the material for the other parts of his BodyB parts, so I would recommend not deleting the material and see if it works, and if it doesn't, it can be vertexed off.

    As for importing with Blender, what's your problem? Making the hat model? Placing the model? Or rigging the model?
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    ThePhantomPsychic
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    « Reply #11 on: July 14, 2015, 11:36:32 AM »


    Whoa, wait a minute! Windhunter just brought up a point here. If you delete a polygon, DO NOT DELETE THE MATERIAL IF ANOTHER POLYGON IS USING IT! That means you have to figure out how to add working materials.
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    ToonLeenk
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    « Reply #12 on: July 14, 2015, 12:16:07 PM »


    Windhunter, my problem is MAKING the hat, I am a utter complete beginner at Blender I need help to even make ANYTHING

    Post Merge: July 14, 2015, 12:16:09 PM
    Windhunter, my problem is MAKING the hat, I am a utter complete beginner at Blender I need help to even make ANYTHING
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    « Reply #13 on: July 14, 2015, 12:20:03 PM »


    PM me a pic of what you want it to look like, and I can tell you how to make it. Smiley
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    ToonLeenk
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    « Reply #14 on: July 14, 2015, 12:36:09 PM »


    Kay, PM'ed it to you Tongue
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