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« Reply #180 on: January 21, 2016, 10:29:39 AM » |
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That's a guy I'm working with, especially with online tests.
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« Reply #181 on: January 21, 2016, 09:36:21 PM » |
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dont forget to disable standby mode and quick launch
Those are already off cause of me trying to save bandwidth XD
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« Reply #182 on: January 22, 2016, 06:02:46 AM » |
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That's a guy I'm working with, especially with online tests.
True! Is this the first successful model import? I didn't see the legs glitch that Chrom was having for example.
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« Reply #183 on: January 24, 2016, 05:42:11 PM » |
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Still just swapping ingame models for now, but we're working on importing rigged models. I made slight progress with textures, though it's still hard to do right now.
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« Reply #184 on: January 25, 2016, 04:27:43 PM » |
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so where are you getting the tools to do this stuff? forums or something?
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« Reply #185 on: January 25, 2016, 06:40:01 PM » |
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Wii Fit Trainer looks... wrong with human colors. Also these.
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« Reply #186 on: January 26, 2016, 11:57:39 AM » |
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Some things I'm writing on my own. The texture thing isn't completely finished though, cause we need to handle mipmaps. Some people are already making neat textures, and I'll leave it to them to showcase it once we get them importing into the game.
Main thing though, we'll be able to handle texturing for new models now. There's someone working on model stuff, but I'll see about getting him help for it since this is high priority. I'm hoping to have an update regarding stage editing in a few weeks also, since I wanna start getting tools out to the current stage creators.
So music is the easy thing that's taken care of, we're almost done getting things ready for model textures, CSP stuff is doable now, and next on the list are stage and character model imports. A couple people are working on animation research as well, so I'm really hoping you guys will have what you need to dive into this soon.
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« Reply #187 on: January 26, 2016, 12:10:23 PM » |
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Thanks for posting, Aaron. Think I need to start following Soneek's assistant on Youtube. Is he a member on the forum?
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« Reply #188 on: January 26, 2016, 05:55:57 PM » |
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I need to follow as well. And wait till tools for 5.5.1 are made. I disconnected my Wii U from the Internet and will refuse to update it.
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« Reply #189 on: January 26, 2016, 10:54:51 PM » |
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Thanks for posting, Aaron. Think I need to start following Soneek's assistant on Youtube. Is he a member on the forum?
Not sure, but he has a Twitter. https://twitter.com/smb123w64gbEDIT:
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« Last Edit: January 26, 2016, 10:56:16 PM by Nanobuds »
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« Reply #190 on: January 28, 2016, 04:48:23 AM » |
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damn it. Those 5.5.0/1 tools better come soon... I'm now locked out of Super Mario Maker's online feature.
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« Reply #191 on: January 28, 2016, 07:07:51 AM » |
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« Reply #192 on: January 30, 2016, 11:06:04 PM » |
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gah.. really hope 5.5.0's bypass hack comes really soon... my game update log's starting to get backed up
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« Reply #193 on: January 30, 2016, 11:09:25 PM » |
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gah.. really hope 5.5.0's bypass hack comes really soon... my game update log's starting to get backed up
you are aware that the hykem exploit hack will work with 5.5.0 and 5.5.1, right? he said it himself.. u just need to wait till late february or mid march when he releases it.
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« Reply #194 on: January 31, 2016, 10:05:05 AM » |
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you are aware that the hykem exploit hack will work with 5.5.0 and 5.5.1, right? he said it himself.. u just need to wait till late february or mid march when he releases it.
No, I don't even know what that is... Plus that's pretty late D= I'm going to be behind on Super Mario Maker, Smash, Hyrule Warriors, and Splatoon D= I really want Bayonetta to boot, as she comes out on my birthday T~T
... wait.. you mean I can get 5.5.1 and still use the tool? o.o so there hasn't been any other system updates? o.o
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