Also, KJP did some balancing on Corrin, but idk where the video is. He'll probably post it up whenever he remembers this thread exists.
I know this thread exists. :v
Here's what's shown.
-Nerfed Counter Surge (reduced knockback and knockback growth).
-Allowed interrupting early with Ground Side Special and Side Special Pin Jump (though I might delay the Pin Jump Interrupt by a few Frames, as the momentum carried is a bit much).
-Buffed Up Special (final hit has increased knockback).
-Buffed Neutral Air (halved startup and earlier autocancel).
I made more edits that weren't shown.
-Forward Air and Up Air can autocancel earlier and interrupt earlier.
-Up Air comes out a Frame earlier and its hitboxes last a Frame longer.
-Back Air has slightly more horizontal momentum and has reduced startup.
-Down Air has a final hit to make the move worth using.
I also made a minor edit to Diddy Kong that gives him back his Hoo Hah (though I slightly nerfed the restored Hah to not be so ridiculous) and made various speed adjustments to Palutena. Neither of these have footage yet though.
Once the Wii U exploit is public, what I want to do is make every character at least viable and not trash. I'll be leaving higher tier characters alone, unless they have something blatantly broken or something I want to adjust.