Footstooling is great tho :c.
I wasn't saying I was going to remove footstooling. My plans for footstooling are to decrease the base jumping height of a footstool and make footstool fall able to be teched.
I feel like rage is a fair mechanic. I play competitively. When it comes to it, its all just utilizing the mechanics properly.
I'm aware there's people who don't mind rage, and I'm fine with that. I can understand there being a comeback mechanic in Sm4sh, but I feel Rage's execution wasn't all that great.
Though if I were wanting to keep Rage, I would want to tweak it so it doesn't affect moves with Weight/Fixed Knockback and decrease its effectiveness, so we don't get any stupidly early KOs or multi-hit attacks to fail.
For example, currently, Charizard's sweetspotted Forward Smash at max Rage (with no DI) can KO a Mediumweight (with a weight of 90) at around 84%, while it takes until about 109% (with no DI) for it to KO with no Rage. That's at least a 20% difference. This difference may also vary, depending on the weight of the target and how strong the attack is. If I were to keep Rage, I would want it to KO about 10% earlier. Maybe more, maybe less, but I don't want a massive 20% difference.