Bones over a model

Started by SGTR, May 06, 2010, 01:06:47 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Quote from: SGTR on May 06, 2010, 01:06:47 AM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.

Quote from: dingoberriz on May 06, 2010, 01:08:58 AM
Quote from: SGTR on May 06, 2010, 01:06:47 AM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.
hey, maybe he made it from a mdl0 file


Married Mai Self nvm

well i took the MK model and edited it to my shape, but i dont know how to change the positions of the bones to fit in with the new model

This still belongs in the help thread. How did you edit it?

like dasdonkeybox and the .gp3 editor

nvm, using dasdonkey box, 3ds max, and animator sry, idk why i put those

May 14, 2010, 02:08:39 PM #7 Last Edit: May 15, 2010, 02:22:43 AM by Pik
There currently isn't a program out that is able to assign usable bone structures.  

You could try editing them in 3DS max, as the latest BrawlBox supports rough importing, but it's extremely glitchy and isn't really worth trying yet.


[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]