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« on: July 06, 2017, 11:16:10 AM » |
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I have no idea why this is happening. For some reason, Wolf's textures have these black lines even though I exported the original face and fur textures from FitWolf00 without editing them at all.
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« Reply #1 on: July 06, 2017, 11:20:27 AM » |
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What format did you import the texture as?
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« Reply #2 on: July 06, 2017, 11:56:28 AM » |
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What format did you import the texture as?
CMPR, the same format the texture had in the FitWolf00 file
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« Reply #3 on: July 06, 2017, 01:02:48 PM » |
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So is this a different model, then?
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« Reply #4 on: July 26, 2017, 02:14:27 PM » |
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So is this a different model, then?
Don't think so. It's Wolf's basic green and black costume models
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« Reply #5 on: July 26, 2017, 04:59:02 PM » |
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Ok, just tested it, and for me, in .71, looks completely fine, but in .77, same black dots as you; it should still work fine in-game, the latest versions of Brawlbox are just a little glitchy with rendering, mainly because of a glitch with color nodes, but in any case, it's a Brawlbox problem; use .71 to view it if the black dots are too annoying
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« Reply #6 on: July 27, 2017, 07:31:59 AM » |
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Ok, just tested it, and for me, in .71, looks completely fine, but in .77, same black dots as you; it should still work fine in-game, the latest versions of Brawlbox are just a little glitchy with rendering, mainly because of a glitch with color nodes, but in any case, it's a Brawlbox problem; use .71 to view it if the black dots are too annoying
That's an in-game screenshot I took. I'll try and import the textures to the Pac and PCS files with .71
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« Reply #7 on: July 27, 2017, 07:52:17 AM » |
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Ok, lemme know if that works
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« Reply #8 on: July 27, 2017, 08:55:42 AM » |
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Ok, lemme know if that works
Didn't work. I tried replacing the green and black models with his 1P model.
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« Last Edit: July 27, 2017, 08:58:13 AM by PlayingGames97 »
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« Reply #9 on: July 27, 2017, 10:30:22 AM » |
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Hmm, on the original one, without the edits, i.e. vanilla Brawl Wolf, do the black dots appear on that one?
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« Reply #10 on: July 27, 2017, 02:27:12 PM » |
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Hmm, on the original one, without the edits, i.e. vanilla Brawl Wolf, do the black dots appear on that one?
Nope. But I noticed something about the dots: They're not there due to some UV glitches or something to do with the textures exported by .77. I saw that where the black dots were at Wolf's head(s) in the game, the small parts of his head(s) where they would be were simply transparent in BrawlBox. Basically, some parts of the head(s) end up having parts of the holes filled up by black dots. And it's not exclusive to .77. I downloaded Wolf's black and green costumes, exported them and edited them, applied the textures in .71, same result. It doesn't happen all the time though. I edited Wolf's red costume, turned out great without any problems.
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« Last Edit: July 27, 2017, 03:43:11 PM by PlayingGames97 »
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« Reply #11 on: July 27, 2017, 03:57:26 PM » |
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Ok, see if replacing the materials and shaders with the ones for Zero Suit Samus's maegami will make it work
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« Reply #12 on: July 29, 2017, 05:22:52 AM » |
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Ok, see if replacing the materials and shaders with the ones for Zero Suit Samus's maegami will make it work
Maegami? No idea what that is
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« Reply #13 on: July 29, 2017, 08:36:46 AM » |
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Open Zero Suit's pac/pcs file, expand the MDL0, expand the Materials folder, and there should be a material named that; click on the material, and in the right pane, scroll until you find "Shader" to see what shader is associated with it, and then export both the material and the shader, and then Replace the ones for Wolf's fur materials with those ones; You can check which polygons contain fur, and then if you expand the Objects folder and scroll to OpaMaterial and/or XluMaterial, you can check which materials are associated with those polygons
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« Reply #14 on: August 05, 2017, 04:00:49 PM » |
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Open Zero Suit's pac/pcs file, expand the MDL0, expand the Materials folder, and there should be a material named that; click on the material, and in the right pane, scroll until you find "Shader" to see what shader is associated with it, and then export both the material and the shader, and then Replace the ones for Wolf's fur materials with those ones; You can check which polygons contain fur, and then if you expand the Objects folder and scroll to OpaMaterial and/or XluMaterial, you can check which materials are associated with those polygons
Ok, so I exported ZSSamus's maegami and Shader1 files from her MDL0 model in FitSZeroSuit00, and then replaced Wolf's fur file with her maegami file, followed by replacing Shader2 (which is the Shader the imported maegami file became assigned to automatically) with the expoted Shader1, and this is what I got:
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