So, I'm trying my hand at ripping maps from Pokémon Black 2/White 2 to see if I can mod them to Sm4sh. Right now, I'm working on PokéStar Studios. I have all the textures and models I need, and I've imported them to Blender. However, when added to the models, the textures are not entirely identical to how they are previewed in Spiky's DS Map Editor.
To retrace my steps to see if the problem lies there, I:
- Open up Blender.
- Delete the camera, cube, and lamp which are always present whenever you boot up the program.
- Import the .obj file of the map I want to work with (which is contained in a folder along with the textures corresponding to said map.)
- Press A to deselect all polygons.
- In the Viewport Shading bar near the bottom, select "Texture".
The end result is the second picture in the post. I'll now go over the issues.
The textures are not nearly as sharp as they are supposed to be, with many of the sprites' pixels blurring into each other. There are also some strange thin lines around some of the objects, such as the director's chair, and the shadows are much harsher than they should be.
I don't even know what's going on with the trees.
I'm not if this is something that can be fixed, but all help and advice would be greatly appreciated.