Polygons and irises.

Started by PlayingGames97, February 10, 2018, 10:03:45 PM

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What meshes are irises assigned to? I'm looking through two eyes in Blender and they don't have the iris texture assigned to them:

Just toggle wireframe and select various polygons until you figure out which one it is

February 11, 2018, 03:05:18 PM #2 Last Edit: February 11, 2018, 03:11:30 PM by PlayingGames97
Quote from: windhunter7 on February 10, 2018, 11:00:07 PM
Just toggle wireframe and select various polygons until you figure out which one it is
I did what you said, no polygons have it assigned. With that said, when I untoggle FitSheik00EyeIris in the Model Viewer in Brawlbox, EyeShadow and EyeHigh are untoggled as well, and the other way around.

So, 2 questions: What version of Brawlbox, and is your goal to import this back into Brawl after edits and/or rerigging?

Quote from: windhunter7 on February 11, 2018, 03:26:45 PM
So, 2 questions: What version of Brawlbox, and is your goal to import this back into Brawl after edits and/or rerigging?
I'm using 0.78, and my goal is to port the model to Source Filmmaker. The two eye polygons do however have FitSheik00EyeHigh assigned to them.

 Try Brawlbox 0.71 for previewing

Also, not sure if Blender or SFM support materials with multiple textures assigned, so you might have to copy the polygon and change the texture for each copy

Quote from: windhunter7 on February 11, 2018, 06:58:14 PM
Try Brawlbox 0.71 for previewing

Also, not sure if Blender or SFM support materials with multiple textures assigned, so you might have to copy the polygon and change the texture for each copy
I might have to do that. And with 0.78, I can see the iris when I preview the model. And yeah, it's safe to assume Blender only imports one material for polygons.

check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object

Quote from: Gamidame_K on February 19, 2018, 08:25:26 PM
check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
I found the materials, FitSheik00EyeL and FitSheikEyeR. These are their materials:
FitSheik00EyeHigh
FitSheik00EyeShadow
FitSheik00EyeIris
FitSheik00EyeWhite
Edge
Blender only imported one texture for each: FitSheik00EyeHigh

You can combine some of them with Gimp or Photoshop; technically, you can combine all of them, but if you want the reflections, I recommend not merging those textures with the other textures; does SFM natively support reflections, like Unity does?

Quote from: windhunter7 on February 20, 2018, 05:02:04 PM
You can combine some of them with Gimp or Photoshop; technically, you can combine all of them, but if you want the reflections, I recommend not merging those textures with the other textures; does SFM natively support reflections, like Unity does?
Pardon my ignorance, but what's a model reflection? :/

You know how, for example, Samus has that shininess to it? That's a "reflection" in 3d modeling

February 20, 2018, 10:40:25 PM #12 Last Edit: February 21, 2018, 12:48:46 AM by PlayingGames97
Quote from: windhunter7 on February 20, 2018, 10:12:47 PM
You know how, for example, Samus has that shininess to it? That's a "reflection" in 3d modeling
Ah, fair enough. Yeah, SFM has that. With that said, I don't see how I can combine them since they're almost all different sizes.