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Author Topic: Galaxy Mario 2 - need ideas  (Read 67697 times)
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ADJSonic
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    « Reply #60 on: June 02, 2010, 07:24:05 PM »


    Eh, sorry me have no body to play with.


    Which Sucks so f*** BAD!!!!!!!!

    Ooo! more monentum would be nice
    « Last Edit: June 02, 2010, 07:25:40 PM by ADJSonic » Logged

    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    TheShyGuy
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    « Reply #61 on: June 02, 2010, 07:45:39 PM »


    in your case, i can make a separate one with one up-b for you when i release another version.( after finishing version .03 of paladin mario -been lazy about it though)
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    songeflemy
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    « Reply #62 on: June 03, 2010, 05:31:04 AM »


    Can the cloud stay for a moment there and can you make it so he can move around in there?
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    TheShyGuy
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    « Reply #63 on: June 03, 2010, 05:42:41 AM »


    possibly, i can think of one way - but to make it simple for now, all you would be able to do is walk back and forth, till it dissapears.
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    songeflemy
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    « Reply #64 on: June 03, 2010, 05:59:27 AM »


    So can you jump off of it at will?
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    ADJSonic
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    « Reply #65 on: June 03, 2010, 06:02:21 AM »


    make it where up b creates a cloud platform.
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    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    songeflemy
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    « Reply #66 on: June 03, 2010, 06:07:11 AM »


    That's what I'm saying.
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    ADJSonic
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    « Reply #67 on: June 03, 2010, 06:08:12 AM »


    Oh well good idea.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    TheShyGuy
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    « Reply #68 on: June 03, 2010, 08:06:26 AM »


    i can make it SEEM like a platform that ONLY MARIO can "stand/walk w/e" on.  Basically all it is - making animations where the bone that i attach the cloud to stay in the same spot all the time.  Then in PSA, have variables and change subactions to make him unaffected by gravity and stuff, and point to when he runs/attacks/jumps w/e...  So if i make him able to walk/run the (cloud) bone will stay in the same spot, so it appears as if it's not moving.  

    - to summarize it, i can make mario do whatever on the cloud - depending on controller input

    nice idea

    edit: sonic - did you choose which one you wanted for Dr. eggman - the easy way, or long way?
    « Last Edit: June 03, 2010, 08:08:39 AM by theshyguy » Logged

    Hellmonkey500
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    « Reply #69 on: June 03, 2010, 11:41:59 AM »


    Personally I think the up B is great, becasue I also only play against other people.

    But playing against other people, namely my brother, showed me a major flaw.

    The Rock. It can be spammed to hell. Seriously. It's overpowered. I love the move, but when someone like my brother plays, it's unbareable because it's too strong.

    It does decent damage and good knock-back. But it's too much knock-back an damage, maybe cut both those down. And maybe it could be quite a bit slower. Because currently you can just zoom around the stage hitting your opponent and since it's so fast it's impossible to stop you. And once you hit them, you can go back into the rock before they have a chance to stop you. So maybe make it so that you can actually hit them in the rock to break them out, because currently it really is too overpowered.

    And also as I said before, you should be able to start the rock in the air and also end it by pressing a button whenever you want.


    But really, I can't wait for V.02, it's gonna be amazing! Happy Face

    -EDIT-
    Also an idea for the Side Smash, just the same as Marios real one, except instead of a firey ball, make star dust effects appear. That would look cool and work really well.
    « Last Edit: June 03, 2010, 01:43:03 PM by Hellmonkey500 » Logged

    NEOSQUID!


    TheShyGuy
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    « Reply #70 on: June 03, 2010, 02:32:02 PM »


    the side B can be spammed, but it can also be blocked.  But i'll probably slow down the start up, loop ( when you zooming across the stage), and hit/end

    - ill do that for now since not many people are coming up with ideas.  maybe the star dust that trails will have a very small chance of tripping or something
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    ADJSonic
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    « Reply #71 on: June 03, 2010, 02:43:10 PM »


    UM Manually is fine.
    Oh and thanks for making this PSA definitely staying on my roster.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    TheShyGuy
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    « Reply #72 on: June 03, 2010, 02:53:09 PM »


    Ugh... okay manual it is... but i won't start it today because i got to read a book, another book, and a project.... 
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    ADJSonic
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    « Reply #73 on: June 03, 2010, 02:54:20 PM »


    School's in FOR U?

    WTF?
    schools been out for a week thank heavens.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    TheShyGuy
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    « Reply #74 on: June 03, 2010, 02:55:44 PM »


    get out on the 11th i think... lucky you....
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