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Author Topic: Vertex Hacking: Advanced Techniques  (Read 165975 times)
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mariokart64n
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    « Reply #30 on: June 06, 2010, 11:45:33 AM »


    press "H" on your keyboard
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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    « Reply #31 on: June 06, 2010, 01:20:03 PM »


    It seems that I can't edit Stage builder parts with this method.
    I tried to open the 3DS that DDVB spat out from the vertex.ddf file and I get a "improper file format"error.

    I might still have to go through anima8tor for stage parts.

    Nope. Still no dice.
    « Last Edit: June 06, 2010, 02:21:26 PM by EternalYoshi » Logged


    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #32 on: June 06, 2010, 06:06:50 PM »


    Nevermind my previous query, I got that part to work. Now, I edited part of the yoshi model just fine and it morphed correctly. I looked at it in brawlbox, everything was fine. However, when I repeated the process, when I click on morpher, I cannot choose the completed object to morph to. Any ideas?
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    mariokart64n
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    « Reply #33 on: June 06, 2010, 06:31:38 PM »


    I have to fix my script, I'm using edit poly to do my operations, but it's converting the models geometry, in some causes causing it to be incompatible. (this can be fixed using faceMorpher instead) but I'll need to change over from EditPoly to EditMesh.. but I'm not sure of the max commands for that one.

    also try collapsing the modifier stack, that might do the trick

    as more fixes and developments come, I'll be sure to post about it
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    Luka Megurine by mariokart64n
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    « Reply #34 on: June 06, 2010, 06:51:59 PM »


    I have to fix my script, I'm using edit poly to do my operations, but it's converting the models geometry, in some causes causing it to be incompatible. (this can be fixed using faceMorpher instead) but I'll need to change over from EditPoly to EditMesh.. but I'm not sure of the max commands for that one.

    also try collapsing the modifier stack, that might do the trick

    as more fixes and developments come, I'll be sure to post about it

    Yeah, I noticed it says "editable poly" and I was like whurt?

    Could you explain collapsing the modifier stack? I dont really know what that means :/

    Also, could you explain the facemorph thing? I'm sorry I'm such a noob at this.
    « Last Edit: June 06, 2010, 07:01:58 PM by Yoshiboshi3 » Logged

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    mariokart64n
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    « Reply #35 on: June 06, 2010, 07:13:46 PM »


    the stack is where all the modifier are on top of each other..

    edit mesh
    morhper
    meshedit

    right click in that window or box area and click on collapse, then everything will combine
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    Luka Megurine by mariokart64n
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    « Reply #36 on: June 06, 2010, 07:17:31 PM »


    the stack is where all the modifier are on top of each other..

    edit mesh
    morhper
    meshedit

    right click in that window or box area and click on collapse, then everything will combine

    That didnt do anything for it, so what about that faceMorpher you were talking about?
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    mariokart64n
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    « Reply #37 on: June 06, 2010, 08:50:15 PM »


    the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

    someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

    google scriptspot, facemorpher. play with it and you'll unstand what I mean....

    basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
    its a run around until I fix the script, or the new app by das donkey is released.
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    Luka Megurine by mariokart64n
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    « Reply #38 on: June 07, 2010, 02:50:25 AM »


    DAE files won't be created  Oh shi~
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    Eternal Yoshi
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    « Reply #39 on: June 07, 2010, 01:56:18 PM »


    Check the directory
    C:/Documents and Settings/User

    If you still don't see the dae, export the brres that has the mdlo file.


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    Yoshiboshi3
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    « Reply #40 on: June 07, 2010, 01:59:33 PM »


    the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

    someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

    google scriptspot, facemorpher. play with it and you'll unstand what I mean....

    basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
    its a run around until I fix the script, or the new app by das donkey is released.

    I googled that and got 3 results, none of which were actual scripts. Could you post the script here please?
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    Beyond
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    « Reply #41 on: June 07, 2010, 02:03:27 PM »


    Problems....


    Result after second patch. 1st patch looked bad, like a smaller version of the pic.
    Isn't this the same issue YoshiBoshi3 had? How'd you fix it?
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    Yoshiboshi3
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    « Reply #42 on: June 07, 2010, 03:37:56 PM »


    Problems....


    Result after second patch. 1st patch looked bad, like a smaller version of the pic.
    Isn't this the same issue YoshiBoshi3 had? How'd you fix it?



    I downloaded the freeCollada plugin he linked to on the last page....I think?

    I had a Collada plugin that imported just fine but messed up during the patch, so if you dont have it already, download the plugin he linked to.
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    Asuka
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    « Reply #43 on: June 07, 2010, 05:32:45 PM »


    Ok, look. Here's what happens when I apply the patch.


    Same thing happens to me when modding donkey kong's head...

    Despite that, thanks for sharing your knowledge, it is a really useful method.
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    Vish
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    « Reply #44 on: June 07, 2010, 05:38:57 PM »


    Ok, look. Here's what happens when I apply the patch.


    Same thing happens to me when modding donkey kong's head...

    Despite that, thanks for sharing your knowledge, it is a really useful method.


    I get the same thing for Captain Falcon's wrist/gloves/belt/legs.
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