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« Reply #300 on: August 03, 2010, 03:50:43 PM » |
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I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
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« Reply #301 on: August 03, 2010, 04:15:46 PM » |
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If you go in 3ds Max after installing it, can you import COLLADA files?
No. You need the plugin.
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« Reply #302 on: August 03, 2010, 04:18:33 PM » |
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If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no. I can if I go to file>Import but I can't when I use Mariokart's Script
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« Reply #303 on: August 03, 2010, 04:30:17 PM » |
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If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no. I can if I go to file>Import but I can't when I use Mariokart's Script
<_<
You can't import .daes with MKs script. Only vertex sets.
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« Reply #304 on: August 03, 2010, 04:34:31 PM » |
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I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
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« Reply #305 on: August 03, 2010, 04:40:15 PM » |
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If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no. I can if I go to file>Import but I can't when I use Mariokart's Script
<_<
You can't import .daes with MKs script. Only vertex sets.
Ahhhh, that explains everything! Well then, problem solved, thanks Beyond
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« Reply #306 on: August 04, 2010, 11:34:18 AM » |
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For some reason, when I ran AiS, it came back with the report. "AiS has stopped working." Why is this?
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3DS Friend Code: 2895-6640-9302
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« Reply #307 on: August 04, 2010, 02:32:56 PM » |
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Don't run AiS, drag the BRRES onto it.
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« Reply #308 on: August 04, 2010, 03:26:20 PM » |
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I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed.
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« Reply #309 on: August 04, 2010, 04:14:08 PM » |
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I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed. When you get to that stage, make sure you all polygons are visible (unhide all or something like that) then you can select the vertex group.
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« Reply #310 on: August 04, 2010, 04:59:47 PM » |
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Thank you so much! It worked!
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« Reply #311 on: August 05, 2010, 11:07:34 AM » |
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I have a problem, when i run ColladaMax it does'nt detect 3DS max for some unknown reason so it wont install the plugin. Can someone upload the literal plugin's?
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Sig by Segtendo. Epic
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« Reply #312 on: August 05, 2010, 12:27:44 PM » |
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Whenever I use AiS, it only works with unedited models, so I can't get it to double patch anything, because it's been edited. What do I do to get AiS to work?
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« Reply #313 on: August 05, 2010, 02:21:58 PM » |
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Ok Mariokart, you said a while back you were gonna make a new tutorial and you never did. I really need help with this. Since you didn't understand last time I explained, I'll say it more in detail, and if you STILL don't understand, I'll make a video.
Ok, so I finish my edits. I copy the model, bring it back to the original, morph the original into the vert set and then into the edited model. Great. Now I export the verts to the model, look at it, and something's wrong like usual, just like in the 2 new videos you made. Now I export the messed-up brres file and make a new DAE and import it, its messed up. Now, in the video, you simply morphed the model you exported the verts from ( The one that looks like it was patched) into the messed up one on top of the other 2 morphs, and a slight change was made, and you exported the verts again and it was fine. However, when I do this, the model being morphed "stands up" and morphs at the same time, breaking it. I tried a few other things, if I morph the original, unedted verison of the polygon into the messed up one, it stands up aswell, and if I try to edit the messed up one in any way, it just reverts itself.
Please tell me what to do here, if you still don't understand my problem I'll make a video.
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« Reply #314 on: August 05, 2010, 08:01:50 PM » |
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YoshiBoshi Are you using Vishkugeta's method?
Also can somebody help me? I'm trying to morph the mesh set into the vertex set from the raw edited polygon. But when I select the mesh and click fit to scene I can't select the polygon, and if I press H there is nothing in the menu.
What must I do for it to show up?
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