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Author Topic: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)  (Read 50983 times)
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    « Reply #60 on: August 27, 2010, 05:02:00 PM »


    I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. Grin
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    « Reply #61 on: August 27, 2010, 05:04:14 PM »


    Great fix. I like cloud(even though i never played final fantasy). he's great, i also don;t like DK that much
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    « Reply #62 on: August 27, 2010, 05:07:36 PM »


    I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. Grin
    For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
    EDIT: I managed to get rid of the entry barrel.
    Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).
    « Last Edit: August 27, 2010, 05:48:50 PM by ds22 » Logged

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    « Reply #63 on: August 27, 2010, 10:44:56 PM »


    For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
    EDIT: I managed to get rid of the entry barrel.
    Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).

    Is it the same FS that Ike Cloud has?
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    « Reply #64 on: August 28, 2010, 01:09:39 AM »


    I think I love you man. This thing is getting better and better, near flawless. All it needs is a new FS and I'll be satisfied. Grin
    For that I need someone who can make a Final Smash animation and maybe do the PSA for it.
    EDIT: I managed to get rid of the entry barrel.
    Will require the use of the FitDonkeyEntry.pac file (which I will include in the next update).

    *chin scratch* A cloud Final Smash... If I'm thinking "Omni Slash" maybe we could use the "naruto Clone" thing for it?
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    « Reply #65 on: August 28, 2010, 06:10:05 AM »


    If you can do Omnislash in one animation (in a similar fashion like Naruto's Final Smash), then I would appreciate it.
    And then I need to get someone to do the PSA part of it.
    « Last Edit: August 28, 2010, 06:21:03 AM by ds22 » Logged

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    « Reply #66 on: August 28, 2010, 11:43:52 AM »


    Awesome job ! But there is still the problem after you do the side-B on the ground. You glide on the ground). Will you fix that ?
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    « Reply #67 on: August 28, 2010, 12:11:53 PM »


    Awesome job ! But there is still the problem after you do the side-B on the ground. You glide on the ground). Will you fix that ?
    It seems I can't get rid of the glide after the ground Side-B.
    Also, can someone help me getting the Neutral-B better?
    « Last Edit: August 28, 2010, 12:24:54 PM by ds22 » Logged

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    « Reply #68 on: August 28, 2010, 06:55:05 PM »


    What are the exact problems ur having w/ those moves?
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    « Reply #69 on: August 28, 2010, 07:25:38 PM »


    The Side-B on the ground slides after it's finished, but only if you don't hit someone.

    The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
    It now works like this:
    If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
    If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
    If you hold it even longer, it will release the strongest form after 70 frames.

    And the Final Smash has this issue:
    Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
    Therefor it won't work like Ike's when put on Cloud Kong.
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    « Reply #70 on: August 28, 2010, 08:39:16 PM »


    And the Final Smash has this issue:
    Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
    Therefor it won't work like Ike's when put on Cloud Kong.

    Erk... That won't do for my idea then.
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    « Reply #71 on: August 28, 2010, 08:41:23 PM »


    And the Final Smash has this issue:
    Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
    Therefor it won't work like Ike's when put on Cloud Kong.

    Erk... That won't do for my idea then.

    I think I can fake a trap FS. I did it with Neku and I can do it again easily.

    It won't send you into the sky like Ike's though, you'll stay there like Link.
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    « Reply #72 on: August 28, 2010, 11:11:21 PM »


    And the Final Smash has this issue:
    Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
    Therefor it won't work like Ike's when put on Cloud Kong.

    Erk... That won't do for my idea then.

    I think I can fake a trap FS. I did it with Neku and I can do it again easily.

    It won't send you into the sky like Ike's though, you'll stay there like Link.


    Could the "trap" be moveable though?
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    « Reply #73 on: August 28, 2010, 11:13:47 PM »


    Um... what do you mean by... moveable...?
    « Last Edit: August 29, 2010, 08:39:19 AM by Sumire Omelette » Logged


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    « Reply #74 on: August 28, 2010, 11:37:34 PM »


    I'm guessing he's asking if it isn't limited to short-range...though I could be wrong.
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