Advanced Texture Problem

Started by enzo22, June 07, 2010, 02:23:02 AM

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Ok, I'm trying to make a top-hat for Ganondorf, so I decided to replace Ganon's "headpiece" (polygon11) with Luigi's hat, and then afterward vertex-edit the hat to make it look like a top-hat.  After a series of hexing problems, I finally got the verticies of Luigi's hat to replace Ganon's headpiece.  So now it looks like this:

So I figured I could just edit Ganon's texture files and fill in some of the transparent places to make the hat a solid color and actually look like a hat.  I tried that but was left with a still incomplete hat:

So now, I figured if I get rid of his cape and replace that texture with Luigi's texture with that hat in it, maybe if I direct the model to get the texture for the headpiece from that cape position, it would take what it needs for the hat and I could just edit that.  I knew it wasn't going to be that easy.
Any advice or is this just not even possible (at least the way I'm doing it)?

Your problem is this.....you can't do that. You have to do a lot of model rebuilding in 3DS for this to even be possible.

ok thanks.  any other alternatives?

PSA with a Kirby hat attached to his head at all times. Other then that nothing.