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« Reply #165 on: January 29, 2011, 03:30:46 PM » |
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I can't wait to play on the second beta ^.^
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« Reply #166 on: January 29, 2011, 03:59:05 PM » |
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I can't wait to play on the second beta ^.^

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« Reply #167 on: January 29, 2011, 05:27:16 PM » |
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Okay, does anyone know how the hell tingle's balloon works? He has the texture and bones (AND animations), but I can't see the balloon in the BB preview. Speaking of which, here's a pic of tingle in BB: 
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 FC: 2191-7379-6272
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« Reply #168 on: January 29, 2011, 05:37:45 PM » |
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He is... abit strange xD But I'm sure you'll fix it  And for the balloons, aren't their not in Tingle's.pac ? Sorry, but I don't know much about AT models :/
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« Reply #169 on: January 29, 2011, 05:42:54 PM » |
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Okay, does anyone know how the hell tingle's balloon works? He has the texture and bones (AND animations), but I can't see the balloon in the BB preview. Speaking of which, here's a pic of tingle in BB:  He needs to be vortex more here's a pic
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« Last Edit: January 29, 2011, 05:44:41 PM by Devastation »
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« Reply #170 on: January 29, 2011, 05:51:33 PM » |
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Here's something you should know: I. Can. Not. Vertex. And he'll be really small, anyway. No need to do anything beyond a few texture fixes.
Lastly, the balloon model doesn't appear in the brres a far as I can tell.
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« Reply #171 on: January 30, 2011, 08:48:12 AM » |
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For me, is good.
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« Reply #172 on: January 30, 2011, 01:55:29 PM » |
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I like it too, lol vortex.
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« Reply #173 on: January 30, 2011, 01:57:30 PM » |
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Okay, does anyone know how the hell tingle's balloon works? He has the texture and bones (AND animations), but I can't see the balloon in the BB preview. Speaking of which, here's a pic of tingle in BB:  He needs to be vertex'd more here's a pic
Fix'd.
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« Reply #174 on: February 06, 2011, 09:05:13 AM » |
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Gah, I need a break from Great Bay for a bit. So:  Thoughts?
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« Reply #175 on: February 06, 2011, 01:16:40 PM » |
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where would we fight exactly?
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« Reply #176 on: February 06, 2011, 03:13:48 PM » |
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Wow nice! I see you used the Smash Skiff island as the base. I can't recall the skull and other things.
What did you do vertex or put a bunch of things together?
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« Reply #177 on: February 06, 2011, 04:54:59 PM » |
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where would we fight exactly?
The castle will be in the background. The fight may be on ground in front of it, or floating blocks (maybe including those timed disappearing/reappearing blocks). I'm not quite sure yet. I'm also including Wily's capsule somehow. Wow nice! I see you used the Smash Skiff island as the base. I can't recall the skull and other things.
What did you do vertex or put a bunch of things together?
O: No clue how you recognized it! The rest are: A bone imported from Zack and Wiki, a skull imported from Zack and Wiki, the cracker launcher, and the basic block. The satellite dish I'm putting in is also using a model imported from Zack and Wiki XD
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 FC: 2191-7379-6272
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« Reply #178 on: February 06, 2011, 04:57:02 PM » |
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Gah, I need a break from Great Bay for a bit. So:  Thoughts? thats absolutely breathtaking, looks really good so far. 
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« Reply #179 on: February 06, 2011, 05:48:45 PM » |
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O: No clue how you recognized it! The rest are: A bone imported from Zack and Wiki, a skull imported from Zack and Wiki, the cracker launcher, and the basic block. The satellite dish I'm putting in is also using a model imported from Zack and Wiki XD
Well I know because I've been working on a stage alongside with BeyondYou where we use that island as well ;o Also, the Skull and other things from Zack and Wiki sounds interesting. That game has great mdl0's, I'm gonna check them out more. You did fool me with the Cracker Launcher though, haha. I've used Pokeballs models before and turned them into house, so I'm familiar with that. BTW! Added you as a collab for Aurora Palace. Now that names with spaces like yours can be added on there, I did so. You imported it from Zack and Wiki so you deserve every download. Keep up the good work!
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