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« Reply #255 on: March 20, 2011, 11:06:57 AM » |
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Alternating low/high gravity
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« Reply #256 on: March 23, 2011, 05:01:19 PM » |
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So, When the DAE -> MDL0 thing is done, I'm gonna use it to import 2 stages: 1. Wind Waker Outset Island 2. Something by MC Escher
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« Reply #257 on: March 23, 2011, 05:02:21 PM » |
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So, When the DAE -> MDL0 thing is done, I'm gonna use it to import 2 stages: 1. Wind Waker Outset Island
I would to play on that
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« Reply #258 on: March 23, 2011, 06:37:57 PM » |
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So, When the DAE -> MDL0 thing is done, I'm gonna use it to import 2 stages: 1. Wind Waker Outset Island
I'm guessing that huge tower that you get the telescope from your sister on?
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« Reply #259 on: March 23, 2011, 08:02:58 PM » |
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Well, I have a model of the entire island. When the importer is done, I'll just run the model through it and position it where some nice gameplay would be.
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« Reply #260 on: March 23, 2011, 08:06:26 PM » |
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Well, I have a model of the entire island. When the importer is done, I'll just run the model through it and position it where some nice gameplay would be.
Can't wait to play on that
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« Reply #261 on: March 29, 2011, 05:48:30 PM » |
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I'm currently preparing a stage builder mod that will let you place zero-gravity bubbles. It should be out - tonight, or somewhere in the next 2 days. Also, I now know how to use CLR0 animations!
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« Reply #262 on: March 29, 2011, 06:37:21 PM » |
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if only there was a converter for BMD0 (DS game models, which also stands for mdl0) to be mdl0 or be used in BB and in brawl... then there would be alot of more smexy stages
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« Reply #263 on: March 29, 2011, 08:47:51 PM » |
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Haha, if only Update: Stage Builder Mod -- Zero Gravity BubblesMy second stage builder mod! Using the same technique as the Gravity Chamber stage, any stage builder stage you make can have zero-gravity bubbles! Inside of these bubbles, characters can stand anywhere. They look awesome, too! To place one, simply flip (C in game) the piece shown in the first preview pic.
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« Reply #264 on: April 13, 2011, 04:11:29 PM » |
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I'll just drop this preview here: That brres separator and fixer I programmed -- very useful!
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« Last Edit: April 13, 2011, 04:12:30 PM by ForOhFor Error »
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« Reply #266 on: April 13, 2011, 04:27:28 PM » |
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I require boss penguin to appear on this stage. It needs him to achieve absolute sexiness.
Still, pretty amazing how we finally got stuff from Okami to work ^^
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« Reply #267 on: April 13, 2011, 04:37:42 PM » |
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Well, stage models work fine. Character models, however, don't. Which means I can't put in boss penguin D: Besides, I wouldn't know where to find him.
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« Reply #268 on: April 13, 2011, 04:40:50 PM » |
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argh, fiddlesticks. I thought characters worked as well with some fixing! :p But didn't you classify where the models for locations and characters were in the iso a while back?
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« Reply #269 on: April 13, 2011, 04:53:20 PM » |
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Well, I have no idea what values need fixing. And the names are cryptic. I can only find the general type of each prefix, as all the files are named: AAXX or AXXX
with A being a letter and X being a number
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FC: 2191-7379-6272
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