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« Reply #105 on: August 20, 2010, 05:27:16 PM » |
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here's me with verbal support!
GO TEAM!
Well thank you for the bump. The issue is that I cant successfully conform wrap Pit's model over the new Flandre. I'm going to have to wait for the MDL0 converter being created by TCII to do that... >_>
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« Reply #106 on: August 22, 2010, 05:53:06 PM » |
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...uh, what does that mean?
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #107 on: August 22, 2010, 05:55:25 PM » |
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Well, really, the Flandre that you already had was amazing enough to make a Flandre... the model would be really nice, but it's just not possible right now.
But Roo means that he can't vertex hack Pit into Flandre because the method he's using isn't cooperating and that until a major breakthrough in model importing comes around, this project isn't really going anywhere.
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« Reply #108 on: August 22, 2010, 06:03:10 PM » |
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oh, well that sucks. I was really looking forward to Flandre in Brawl.
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #109 on: August 24, 2010, 07:04:09 PM » |
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um... what about kid goku? he wasn't vertexed. and he didn't get in by magic.
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This is the greatest sig in the world.
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« Reply #110 on: August 24, 2010, 07:05:35 PM » |
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1. There is, in fact, a Kid Goku vertex hack. However, that isn't what we're talking about here.
2. Kid Goku's model was in MDL0 format, the only type that works with Brawl. Flandre isn't. She's not going to be in Brawl until the afore-mentioned model hacking breakthrough occurs, one that can covert Flandre to MDL0.
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« Reply #111 on: August 25, 2010, 12:23:23 PM » |
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1. There is, in fact, a Kid Goku vertex hack. However, that isn't what we're talking about here.
2. Kid Goku's model was in MDL0 format, the only type that works with Brawl. Flandre isn't. She's not going to be in Brawl until the afore-mentioned model hacking breakthrough occurs, one that can covert Flandre to MDL0.
Well Said Omelette Lady.
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« Reply #112 on: August 25, 2010, 07:41:57 PM » |
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aww. dang this is on hold... man..
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« Reply #113 on: August 25, 2010, 07:43:25 PM » |
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I know huh
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #114 on: August 28, 2010, 02:11:42 PM » |
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Well you could start a ''Team Project with custom animations a la Cloud Strife'' with a Flandre Scarlet vertex over peach and animations ported from zelda(for the magic) and marth(for her weapon) or you use the vertex hack over zelda that was just released and port animations from marth and make a mix of weapon and magic animations
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« Reply #115 on: August 28, 2010, 02:16:18 PM » |
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since you can't work on the model now why now work on just the psa?
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My 3DS friend info, just PM me and I'll add you. Name:James FC:0216-0855-5243 
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« Reply #116 on: September 08, 2010, 06:18:56 PM » |
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goooo TEAM! (I just don't want this thread forgotten)
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This is the greatest sig in the world.
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« Reply #117 on: September 11, 2010, 12:05:50 PM » |
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goooo TEAM! (I just don't want this thread forgotten)
Thanks Dotz. I REALLY want to work on this, but I really cant due to the model not being possible to import. And according to a person I asked to try the method for her, he said her model was too complex to be conformed. HELP SOMEONE!! ;-;
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« Reply #118 on: September 11, 2010, 12:08:18 PM » |
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You can ask RandomTBush.. he got stuff like Bill's hat and other non MDL0 things into Brawl and fixed Lloyd' bone tree, etc...
Although you're kinda asking for the Holy Grail here... importing a character with bones and stuff...
You could use that Peach with wings you made earlier, that was incredible work...
Or use DAO's Flandre over ZSS...
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« Reply #119 on: September 11, 2010, 12:23:49 PM » |
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You can ask RandomTBush.. he got stuff like Bill's hat and other non MDL0 things into Brawl and fixed Lloyd' bone tree, etc...
Although you're kinda asking for the Holy Grail here... importing a character with bones and stuff...
You could use that Peach with wings you made earlier, that was incredible work...
Or use DAO's Flandre over ZSS...
That Flandre is over Zelda.  And importing something like that is incredibly unlikely or will take several months to over a year most likely.
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